Author Topic: Archery Damage Balance  (Read 2283 times)

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Offline Cup1d

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Re: Archery Damage Balance
« Reply #15 on: May 25, 2013, 08:54:44 pm »
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They're all level 30 builds, how am I supposed to make a pic of +3 arbalest with 189 wpf?

Of course you can hold your shot with xbows, that's what you pay for with your garbage RoF compared to bows. :)

And who tell you that 189 wpf is impossible for 30 level?
Wanna bet loompoint?

Also, if you are soooo strict with 30 level rule - explain me, please, your 10pd 140 wpf build at 30 level.

Offline Gurnisson

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Re: Archery Damage Balance
« Reply #16 on: May 25, 2013, 09:38:39 pm »
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And who tell you that 189 wpf is impossible for 30 level?
Wanna bet loompoint?

Also, if you are soooo strict with 30 level rule - explain me, please, your 10pd 140 wpf build at 30 level.

Well, it's possible, but not effective at all. Nothing but 10 wm with an arbalest is trash.

10 pd, 3 if/ps/ath, 4 wm. I've used this build and it's actually an effective build, unlike the arbalest one above. Hit like a truck with good accuracy. Only problem is that you're snail-like. I did the IF myself. The survivability with 30 strength and 3 IF was quite nice on top of the other pros. However, I still prefer 18/24 at 30 myself.

Edit: Arbalest build actually has 1 ath according to myself (:P) two years ago
« Last Edit: May 25, 2013, 09:42:23 pm by Gurnisson »
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Offline OttomanSniper

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Re: Archery Damage Balance
« Reply #17 on: May 27, 2013, 07:01:21 pm »
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My items: +3 Horn Bow, +3 Tatar Arrow
Char: 8PD 150WP 26STR

I can kill medium armored guy 2 shot to head or 6 shot to body.

But when i use +3 light xbow and +0 Steel bolts 1 shot enough for head or 2 shot enough for body.

If any one dont believe me, we can try on eu3 u can record and upload any video portal. I tried some guys this issue and they are believe me now.

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Offline Tears of Destiny

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Re: Archery Damage Balance
« Reply #18 on: May 27, 2013, 07:32:17 pm »
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10 pd, 3 if/ps/ath, 4 wm. I've used this build and it's actually an effective build, unlike the arbalest one above. Hit like a truck with good accuracy. Only problem is that you're snail-like. I did the IF myself. The survivability with 30 strength and 3 IF was quite nice on top of the other pros. However, I still prefer 18/24 at 30 myself.
Did they remove the rule then that you must have 14wpf per PD? It's been a while since I've made a new archer build or kept close attention to patch notes.
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Offline Ronin

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Re: Archery Damage Balance
« Reply #19 on: May 27, 2013, 07:36:35 pm »
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140 wpf, 14 pd.

Fits right in, because you have 0 wpf (?)
« Last Edit: May 27, 2013, 07:51:51 pm by Ronin »
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Offline Tears of Destiny

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Re: Archery Damage Balance
« Reply #20 on: May 27, 2013, 07:49:26 pm »
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Level 30 with 4 M is 138 wpf if all dedicated to one type. I'll fiddle with my STF later and see if the game does not yell about my proficiency being too low with 10PD and only 4WM.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Gurnisson

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Re: Archery Damage Balance
« Reply #21 on: May 27, 2013, 07:51:21 pm »
+1
Did they remove the rule then that you must have 14wpf per PD? It's been a while since I've made a new archer build or kept close attention to patch notes.

They buffed high PD a while back, reducing the amount of lost wpf produced by PD.
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Offline Tears of Destiny

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Re: Archery Damage Balance
« Reply #22 on: May 27, 2013, 07:52:37 pm »
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They buffed high PD a while back, reducing the amount of lost wpf produced by PD.
Oh right, that silly curve where the first version actually had 13PD negate only one wpf. I forgot about that change where it is a curve and not linear, nice.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Malaclypse

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Re: Archery Damage Balance
« Reply #23 on: May 27, 2013, 07:53:36 pm »
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Yes, Strength archery is totally viable and hits very hard, you're just a bit slow, though are quite accurate. Perfect build for Strategus where moving isn't as much of an issue as battle would be 30/9 in light armor (this would be: 3 WM, 10 PD, 10 extra points to be spread between IF, PS, Ath as you please, all prof in Archery).
« Last Edit: May 27, 2013, 08:15:44 pm by Malaclypse »
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Offline Rumblood

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Re: Archery Damage Balance
« Reply #24 on: May 27, 2013, 08:14:39 pm »
+1
They're all level 30 builds, how am I supposed to make a pic of +3 arbalest with 189 wpf?

Of course you can hold your shot with xbows, that's what you pay for with your garbage RoF compared to bows. :)

Your screenshots had all the bows at 170wpf with the xbow at 160 wpf. Try apples and oranges.

Also compare apples and oranges on the RoF. Sure, an Arbalest RoF is garbage compared to a Tatar bow, but so is the RoF for a Long bow, yet you can hold a Tatar bow for much longer than a long bow. At any rate, there is a large difference between one getting even double the RoF and being able to hold their aim for a barely longer than the reaction time of a human being and half the RoF, but being able to hold a shot for literally an entire round without losing accuracy.
« Last Edit: May 27, 2013, 08:20:50 pm by Rumblood »
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Offline MrShine

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Re: Archery Damage Balance
« Reply #25 on: May 29, 2013, 08:42:53 pm »
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xbow & bolt damage need nerf and bow & arrow damage need buff, there is a big difference damage values.

My items: +3 Horn Bow, +3 Tatar Arrow
Char: 8PD 150WP 26STR

I can kill medium armored guy 2 shot to head or 6 shot to body.

But when i use +3 light xbow and +0 Steel bolts 1 shot enough for head or 2 shot enough for body.

If any one dont believe me, we can try on eu3 u can record and upload any video portal. I tried some guys this issue and they are believe me now.

And did you time how long it took for you to kill the guy as an archer vs reloading & shooting as an xbowman?  Archer still could end up taking longer, but there's more than 'shots to kill' that need to be taken into account if you're talking about balance between xbow and archer.
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Offline OttomanSniper

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Re: Archery Damage Balance
« Reply #26 on: May 29, 2013, 10:18:07 pm »
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i mean remove exaggerated damage difference between bow and xbow.

xbow players make cry 2 handers and we (bow archers) got nerf every cry. because they are say "nerf ranged" but i think only xbow annoyed other players.

2 days ago, my horse take one shot to kill my full hp horse (+3 rouncey) after i got a body shot and 'd be dead with full hp. xbow is OP.
« Last Edit: May 29, 2013, 10:27:17 pm by OttomanSniper »
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Offline Rumblood

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Re: Archery Damage Balance
« Reply #27 on: May 30, 2013, 04:42:08 am »
+3
xbow players make cry 2 handers and we (bow archers) got nerf every cry. because they are say "nerf ranged" but i think only xbow annoyed other players.

Pretty much true. I don't know how many threads were created that had a title of "Nerf archers" and in the first post is either a screenshot of a bolt, or a flat out statement of "this xbow one shotted me, nerf archers!"
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Offline OttomanSniper

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Re: Archery Damage Balance
« Reply #28 on: June 03, 2013, 06:01:00 pm »
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I found a great idea for this, pls look:

Add PD to xbows so regular infantry cant pick up xbows
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