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Positional audio
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Topic: Positional audio (Read 237 times)
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Latvian
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с̴͎͖͈͟͠ͅу̷̸̻̣͇͚̫͎͇̩̟̖̪͇̯к̀́͠͞҉͎͚͎а̰̤͕̱͔̬͖̟̺͍͎́͞ ̸͝
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Positional audio
«
on:
June 09, 2013, 03:43:58 pm »
0
I dont realy know how bout it would be nice if this would be possible in crpg
http://mumble.sourceforge.net/Games#Positional_audio
P.S. i realy have no idea on what does it depand, game itself or muble or teamspeak settings or something else.
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people are like potatoes, they come in different shapes and sizes and they all are beautifull
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it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.
Patoson
Marshall
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Re: Positional audio
«
Reply #1 on:
June 09, 2013, 03:55:00 pm »
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I think WSE2 features that by default. At least horses' steps don't have the same volume at every distance anymore, and I think there is some positional audio.
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Positional audio