Change xp genertaion to the same as strat.
More player = more xp
More tin cans = more xp
More cav = more xp
"Oh no but what about strat ticks!"
Make it 3 ticks per kill so even the rubbiest of rubes will still get a couple of ticks per map rotation.
"Yeah but what about gold you quare!?!"
Simple you ugly poostain. Make the amount of gold earned a % of the xp earned. For me make it 8000% for you plebs I suggest a more reasonable .08%
I'm not sure what the real % should be. The Free Peasants can attest to my horrible maths so I'll leave it up to those can number real good to figure it out.
ALL OUR PROBLEMS ARE SOLVED!
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