now here is a short lesson on how to fight in M&B(AFAIK), I will update this thread with people's worthy additions on "fighting" or with some of my tactics/succesful builds if people like the BASIC section and want to hear more
MELEE BASIC MANEUVERS
SET YOUR ATTACKS AND BLOCKS IN YOUR OPTION MENU TO "CONTROLLED BY MOUSE" OR "CONTROLLED BY KEYBOARD", then I highly recommend playing single player arena just a lil bit to familiarize yourself with what BLOCKING and ATTACKING consists of.
BASIC BLOCKING: Block in the same direction the enemy attack, i.e. an enemy overhead attack is blocked by a overhead block
(if you use keyboard, same key will block as attack just switch from LMB to RMB for a block)
I use attack/block by keyboard direction, many do not, I have played the game(original M&B) for years, it feels like its been out a decade by now, I used to use mouse direction........
but when I attack or block I like to spin around too and that can get annoying with mouse while keyboard is one quick keyslap
NOTE: EVEN IF A CRUSHTHROUGH WEAPON IS GOING TO OVERHEAD U*and you can't somehow dodge out of the way or hit him with a quick hit*, BEST CHANCE IS TO FACEHUG WITH A HIGH AIMING OVERHEAD BLOCK AND INTERCEPT THE SWING EARLY(ESPECIALLY WITH HEAVIER WEAPONS/SHIELDS), LETTING THE SWING NEAR COMPLETION BEFORE IT STRIKES IS A SUREFIRE WAY TO DIE
(REMEMBER HEAVIER WEAPONS/SHIELDS PROTECT VS CRUSH MOAR)
PS if your weapon/shield is light, you better be bobbing and weaving and hopefully iniatiating a feint that turns into a good attack for the first part of the engagement, then draw back after the hit and see if you can pull it off again
CHAMBERING: You can hold an attack before you release it by not letting go of LMB, this is a very important concept in fighting in mount and blade, and not just as it pertains to chamber blocking, which is more often an accidental conseqence of chambering in general, you chamber a attack while the LMB is held down, if you use RMB you stop the chamber, you can even stop the swing in first half of animation after you release an attack
FEINTING is accomplished by ending an attack that was already released using RMB before midswing and starting another one in a different direction immediately thereafter
Result of a Feint: Your enemy sees your animation and blocks the wrong direction of your *real* attack
*WARNING UNBALANCED WEAPON PENALTY*-
Unbalanced weapons are slower to stop swings, so remember that whatever speed the weapon says for 1 v 1 it is going to be even harder(especially against anyone decent)
HOW TO USE CHAMBERING IN SINGLE COMBAT: You chamber an attack with and you notice enemy is already blocking that direction, quickly tap block to cancel last attack and then chamber and attack in a different direction, if your enemy does manage to have pre-readied the block for the new attack, cancel it before midswing*feint* and attack immediately from another direction,
CHAMBER BLOCKING: Your enemy releases an attack, right before it hits you to block it you can "chamberblock" his attack with itself by readying(but not releasing) your attack of the same direction, timing is critical I highly recommend finding someone in the duel server to train this with