Poll

Add a small compass?

Yes
39 (86.7%)
No (say why in a reply)
6 (13.3%)

Total Members Voted: 44

Author Topic: Compass on the UI  (Read 1570 times)

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Offline IR_Kuoin

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Re: Compass on the UI
« Reply #15 on: February 17, 2013, 12:24:11 pm »
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why dont we add a big announcement on your screen that indicates when a HRE blitzkrieg is moving towards the flag via the unprotected backladder??

Well, it would only be logical to have it for teammates only ...

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Offline DaveUKR

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Re: Compass on the UI
« Reply #16 on: May 17, 2013, 12:55:40 pm »
+1
Here's the ready code (It needs a little reworking as it's tuned by map which is not suiting crpg)
http://forums.taleworlds.com/index.php/topic,157152.msg3778812.html#msg3778812

If devs are up to implement it - I can make a decent model with textures for it.

Offline Moncho

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Re: Compass on the UI
« Reply #17 on: May 17, 2013, 01:19:11 pm »
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Actually the textures and so are already in game, and it is used in the siege beta to point towards the nearest flag.
It might only need a bit of tweaking to bring it to battle. No idea though

Offline Mr.K.

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Re: Compass on the UI
« Reply #18 on: May 18, 2013, 12:55:20 pm »
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In BF2:PR we have a small compass at the bottom of the screen all the time. It also shows where the CO marker is (similar to battalion flags in crpg). Helps teamwork a lot.

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Offline Glyph

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Re: Compass on the UI
« Reply #19 on: May 18, 2013, 10:40:43 pm »
0
Here's the ready code (It needs a little reworking as it's tuned by map which is not suiting crpg)
http://forums.taleworlds.com/index.php/topic,157152.msg3778812.html#msg3778812

If devs are up to implement it - I can make a decent model with textures for it.
didn't your mom teach you to never touch another man's codes, because you will only f*ck it up haha
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