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What do you think about this idea?

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Author Topic: New system of how we can manage our XP (NEW EDIT)  (Read 768 times)

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Offline Villain

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New system of how we can manage our XP (NEW EDIT)
« on: December 31, 2013, 11:32:28 am »
+7
edit

I really appreciate all the feed back, the more and more i think about it and get feedback from people, we could have a consequence for getting loom points without retiring. So instead of just taking 8 mil away from your current xp, you could maybe take 16 mil off double, so without retiring , it costs 16 mil xp to get a loom point which is taken off your current xp..
And then for sending xp from character to character, i still agree with what  i said, it would be awesome to be able to send xp from each character, but there could be a tax on it like 50k gold for each time you send xp from a character . This would allow people to have different alts with different classes, allowing you to play different classes.


I have an idea, if you don't like it give me a down vote and pole no, if you like it leave feedback etc. It's just an idea remember.

So, over the past few months i have realized how many flaws our current xp system has, not only for high level players but for the low levels also . Things i think that suck are the following
1. When your lvl 33 you get 3 lp , lvl 34 you get 5lp, and at lvl 35 you get 8 lp . This is so flawed because we are working so hard for the xp but not getting what we should.
2. When you hit a lvl like 33-35 and you don't enjoy your build anymore, or want more looms ect. You either have the option to respec loose all your fucking xp, or retire and get a low amount of lp's. Or you can go bid on an auction, but need around 2.5 mil for that, so no chance really.

Ok so here is my suggestion, i hope i explain it well enough for everyone to understand.


I think that xp to retiring/respecing should be changed. I think for every 8 mil xp you make, you should be able to get a loom point out of but at the same time keep your other xp. So for example currently right now i have 44 million xp , lvl 33. If a item came out and i want it loomed! But at the same time i do not want to fully retire because i hate grinding because i have done it for three years. Out of my 44 million xp i think it would be awesome if i could just have 8 million xp deducted from it for a loom point. So my new xp count would be 36 million , and i would receive one loom point. So if i wanted to get 3 loom points, my new xp count would be 20 million xp. So i think this would let people loom what they want at high levels and loose enough xp to balance it out. A major concern i have with this though , is what happens to your build when you would get 8 mil xp deducted ? Your build would just convert to what it was eight million xp ago. Because if it gave you a respec i think that would be op and unfair.

Another thing to this system i would like to propose is sending xp from a character to another character. Say i wanted to make a 2h alt, because my lvl 33 44 mil main is a 1h shielder. I think it would be awesome if i had the ability to send 8 million from my main to my alt. deducting 8 mil from my main to 36 mil, and my alt would have 8 mil xp.


- This idea was just a though i had, i don't even know it well enough to display it thoroughly but i hope from what i explained you get he general idea. Basically manipulating our xp to our expense.
- I don't think allowing me to send 8 mil from my main to my alt will make anything unfair, because i am loosing xp i grinded but adding it to something else. It would be awesome if we had more options with the xp we spend so many hours grinding.
- Also i know a lot of people having to retire from lvl 34 or 35 because they want a loom that just came out, but when they do retire they loose 1 year of xp they grinded and they get such a bad amount of loom points.

- At the same time i know this would take a lot of time to implement so i dont expect anything to be done, i just wanted to know what you guys think about my idea. Thanks for reading

EDIT Our alts could also have the same gen bonus our main has, to let the grind me less .

PS HAPPY NEW YEARS EVERYONE
« Last Edit: December 31, 2013, 03:59:11 pm by Villain »

Offline Tzar

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Re: New system of how we can manage our XP
« Reply #1 on: December 31, 2013, 11:42:23 am »
0
lol, your idea would have made me like 13 loom points by now....  :?

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline PieParadox

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Re: New system of how we can manage our XP
« Reply #2 on: December 31, 2013, 01:20:18 pm »
+1
i would cry about looms being op combined with high levels but, at this point in CRPG, i guess it doesn't really matter

i myself use an armory now so... SURE WHY NOT, MORE LOOMS!!!

Offline Osiris

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Re: New system of how we can manage our XP
« Reply #3 on: December 31, 2013, 01:53:54 pm »
0
but then i could get looms and stay at my current lvl 32 forever? and lvl 35 chars with max bonus would gain looms at the same rate as someone retiring at lvl 31 but forever remain at lvl 35.
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Offline Riddaren

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Re: New system of how we can manage our XP
« Reply #4 on: December 31, 2013, 02:48:10 pm »
+1
It makes perfect sense that you have to sacrifice something (less loompoints) if you choose to go high level.
Besides this suggestion would only benefit high gen players as new ones would still retire at 31 to increase their gen bonus.


Offline Macropus

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Re: New system of how we can manage our XP
« Reply #5 on: December 31, 2013, 02:58:43 pm »
+1
The suggestion is bad IMO.

1. When your lvl 33 you get 3 lp , lvl 34 you get 5lp, and at lvl 35 you get 8 lp . This is so flawed because we are working so hard for the xp but not getting what we should.
You get high level with better stats, what the fuck else you want as an advantage? Retiring at high level is not supposed to be a good way for earning looms.

I think that xp to retiring/respecing should be changed. I think for every 8 mil xp you make, you should be able to get a loom point out of but at the same time keep your other xp. So for example currently right now i have 44 million xp , lvl 33. If a item came out and i want it loomed! But at the same time i do not want to fully retire because i hate grinding because i have done it for three years. Out of my 44 million xp i think it would be awesome if i could just have 8 million xp deducted from it for a loom point. So my new xp count would be 36 million , and i would receive one loom point. So if i wanted to get 3 loom points, my new xp count would be 20 million xp. So i think this would let people loom what they want at high levels and loose enough xp to balance it out. A major concern i have with this though , is what happens to your build when you would get 8 mil xp deducted ? Your build would just convert to what it was eight million xp ago. Because if it gave you a respec i think that would be op and unfair.
So what's the reason to retire at level 31 then, if you could just go up to level 34 (meaning you get exp REALLY fast) and convert each 8mln to loompoint. With your suggestion being implemented, everyone would be high level forever, which is not good at all.

Another thing to this system i would like to propose is sending xp from a character to another character. Say i wanted to make a 2h alt, because my lvl 33 44 mil main is a 1h shielder. I think it would be awesome if i had the ability to send 8 million from my main to my alt. deducting 8 mil from my main to 36 mil, and my alt would have 8 mil xp.
This is basically the same as free respec. You could transfer all the exp from your main to your alt and make an entirely new high lvl character in 1 minute.

Overall, your suggestion is so full of different ways to abuse it that it would get ridiculous if implemented.
Instead of writing this whole wall of text here, you could come up with the same idea in a much more laconic way if you just said:
"I want more looms gimme looms pls".


Offline Tydeus

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Re: New system of how we can manage our XP
« Reply #6 on: December 31, 2013, 03:20:45 pm »
+1
This is actually a pretty cool idea. Really what this is, is experience(time played) as currency. Sound more familiar now? Lots of games do things like this. Now, should cRPG do this? Probably not, especially since one person can only put 25 looms into their armory(Harald!) What I could see Overlords getting on board with perhaps, is having to pay a fee(200,000 gold) to subtract out 10 million xp for an heirloom point. Still, not likely.
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Offline Alec

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Re: New system of how we can manage our XP
« Reply #7 on: December 31, 2013, 03:49:09 pm »
0
I like the idea, but i have to agree with Macropus. This system has just like the current one, positive and negative points, but beside that it's easy to abuse it.
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Offline Villain

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Re: New system of how we can manage our XP
« Reply #8 on: December 31, 2013, 03:55:52 pm »
0
I like the idea, but i have to agree with Macropus. This system has just like the current one, positive and negative points, but beside that it's easy to abuse it.

I have been thinking, maybe if you want to get loom points without retiring, instead of just taking 8 mil regular, you could loose double. So each loom point would be 16 mil taken off your current xp. Something like that so theirs a balance

Offline Nordwolf

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Re: New system of how we can manage our XP
« Reply #9 on: December 31, 2013, 03:59:15 pm »
+2
If I could transfer xp from my alts to my main I would be lvl 35 by now. This suggestion is really benefitting xp crutching and more people will have that unfair advantage above new/less grindy players.

Though it doesn't really matter at this point as old cRPG players have an incredible advantage. I would better do some system to introduce new players to the game faster.

Also I always thought current system is not very good - instead of making characters receive more xp after retirement, it should make it lower, to preserve that loompoint/gen crutching that we have now. Unfortunately that's a system for another game now... though you could make all gens receive the same amount of xp, but add some other advantage, don't really know if it's needed at this point.

I think now cRPG should provide a bit more relaxed economical environment that allows new players get in line faster, as there are mostly old players playing and they have too much of an advantage, money is not a balancing unit at this point for example, weapons should be balanced around other values (Long Voulge&!!@##$!111).

Offline Prpavi

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Re: New system of how we can manage our XP (NEW EDIT)
« Reply #10 on: December 31, 2013, 04:21:57 pm »
0
what new players?

the system ain't bad but it again benefits the bigger vet factions that whore strat. but ok, I get your point you'd rather they spend milions of xp on LP's than high lvl chars, fair enough. I still believe we need to give more incentive (more LP's for retirement) for ppl to retire rather than to grind lvls 33+
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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