Author Topic: Are catapults fixed yet in strategus battles?  (Read 1933 times)

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Offline BaleOhay

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Re: Are catapults fixed yet in strategus battles?
« Reply #15 on: April 15, 2013, 05:39:17 pm »
+1
It can be done... just ugly. Have to be super cheap about it now
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Offline Turboflex

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Re: Are catapults fixed yet in strategus battles?
« Reply #16 on: April 15, 2013, 05:42:10 pm »
+1
What do you do? I guess laddering into cities is viable, but forget castles. Build large towers by walls? You can't turn them if they're facing wrong way, plus building them beside wall might fuckup objects.

Offline BaleOhay

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Re: Are catapults fixed yet in strategus battles?
« Reply #17 on: April 15, 2013, 06:06:52 pm »
+3
Pretty much... ladders and prayers. Ugly and costly. Devs have our money... they no longer need to work on this game. That box has been checked off the list. Step 1.. get players to trust us.. step 2 head to bank
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Offline Hobb

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Re: Are catapults fixed yet in strategus battles?
« Reply #18 on: April 15, 2013, 06:48:30 pm »
+7
This bug is the prime example of the devs being assholes. It all stems from devs giving up on trying to create something very difficult meta-game wise. And don't get me wrong, I am excited about the new game and I have a great amount of respect for what they have done with crpg and strat, but....

I have a problem with what they are doing here. I understand that chadz didn't like the strat meta-game, didn't like mega alliances, and no doubt the cheating, but purposly giving up on strat like this is bull shit. Some of us have spent hours and hours planning, fighting, preparing for strat all so at some point a key feature bugs out and we don't even hear so much as a peep from the devs.

And it's cool, I never did strat for the pixel glory, but as something fun for my clan to play together with this community, and it sucks we didnt switch games way back when, but we had fun and still will play strat; but moving forward, talking about M:BG it bothers me. If you cant care enough about the playerbase here, why would it be different there?

Yea, you will be dealing with "paying" customers in the new game, but the same principal applies: It is way more worth it for a dev team to work on a new, potentially money earning game, then it is to fix poor, free strategus.

It is WAY more beneficial for a dev team to work on a new game, a new expansion, then fix the one they released already, that their potential playerbase has already paid for.

Is this going to be the memo every other game company, "sure we will fix this problem in our next game, which will be coming out soon!!!"

Offline DUKE DICKBUTT

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Re: Are catapults fixed yet in strategus battles?
« Reply #19 on: April 16, 2013, 01:21:55 am »
+2
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Offline Tanken

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Re: Are catapults fixed yet in strategus battles?
« Reply #20 on: April 16, 2013, 05:20:41 am »
0
At least they can pay their taxes now with your "investments"
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Offline Malaclypse

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Re: Are catapults fixed yet in strategus battles?
« Reply #21 on: April 16, 2013, 05:35:48 am »
+2
Wow, you guys sure seem pretty cynical with all this take the money and run stuff. Hobb at least brings up decent points.

I for one would rather they ignored the shit out of this game to work on a new one (though in an ideal world there would be time for both). They don't owe us anything here, but they DO owe us on the new project. None of us paid for cRPG. Some of us may have paid Taleworlds for Warband just to GET cRPG, the totally free module that you personally never have to pay for, but that's absolutely 100% not the same thing. You have to remember that this was like, what they did in their free time. It's like yelling at your favorite local band for not doing free shows around their hometown while they're on tour somewhere else. It'll get fixed when it's fixed, let's do scrims, they're more fun than micromanaging.
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Re: Are catapults fixed yet in strategus battles?
« Reply #22 on: April 16, 2013, 08:15:48 am »
+4
Wow, you guys sure seem pretty cynical with all this take the money and run stuff. Hobb at least brings up decent points.

I for one would rather they ignored the shit out of this game to work on a new one (though in an ideal world there would be time for both). They don't owe us anything here, but they DO owe us on the new project. None of us paid for cRPG. Some of us may have paid Taleworlds for Warband just to GET cRPG, the totally free module that you personally never have to pay for, but that's absolutely 100% not the same thing. You have to remember that this was like, what they did in their free time. It's like yelling at your favorite local band for not doing free shows around their hometown while they're on tour somewhere else. It'll get fixed when it's fixed, let's do scrims, they're more fun than micromanaging.

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