Author Topic: recent changes to flag in siege  (Read 653 times)

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Offline Jens_Langkniv

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recent changes to flag in siege
« on: March 21, 2013, 08:19:35 pm »
+1
this is unbearble it takes attackers about 2 seconds and im not exagerating here to cap the flag now, siege has officially become unplayable the fun have gone out of it also the spikes there should be limits to them people spam them instead of cs as they are better and can take close to same ammount of punishment!

this could be offset by them taking exstra damage from axes like shields does but the flag cap timer has to be increased for siege to be playable
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Offline Kaiser Augustus

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Re: recent changes to flag in siege
« Reply #1 on: April 01, 2013, 07:46:49 pm »
0
Yeah, the new flag system allows more chance for ninja-capping, it goes down for one person in about 20-30 seconds
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Offline Painmace

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Re: recent changes to flag in siege
« Reply #2 on: April 02, 2013, 10:37:51 am »
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+1

Offline Jens_Langkniv

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Re: recent changes to flag in siege
« Reply #3 on: April 15, 2013, 08:31:25 pm »
0
but however if defenders have one shielder with a good shieldskill like kinngrim then its impossible as attacker to take the flag because when timer hit 0 if there is just 1 def on flag it cant be taken;S
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Offline zagibu

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Re: recent changes to flag in siege
« Reply #4 on: April 16, 2013, 04:58:55 am »
+1
Yeah, because it's impossible to beat a shielder with good shield skill. My three friends Backslash, Crushthrough and Kick disagree with you.
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Offline LordLargos

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Re: recent changes to flag in siege
« Reply #5 on: April 16, 2013, 06:41:49 am »
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Simply need to lower the bonus ratio of People-Flag speed and put overtime back in the game. As for anything against ninjaing flag, keep it how it is. Jona and Largos HoC special forces for life.
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Offline Haboe

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Re: recent changes to flag in siege
« Reply #6 on: April 16, 2013, 10:46:40 am »
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There is no longer round time anymore, i think that compensates for the reduced cap time.
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