Author Topic: Copy UT2004's public map vote at the end of every round  (Read 304 times)

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Offline obitus

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Copy UT2004's public map vote at the end of every round
« on: March 31, 2013, 10:42:00 am »
+4
UT2004 (particularly Onslaught) had a great system for map variation.

Every round end would start a public mapvote.  Maps which had been played beforehand in rotation (15 - 20 previous maps and the current map) were greyed out and unvotable.  Each player had one vote and the tallies were live so people would often hop on board if a good map got a few votes.  There was a timer and you could change your vote.

This is the most fair map rotation of any game I can remember.
« Last Edit: March 31, 2013, 11:39:55 am by obitus »

Offline Zlisch_The_Butcher

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Re: Copy UT2004's public map vote at the end of every round
« Reply #1 on: March 31, 2013, 11:34:26 am »
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Would really need map names to be fixed then.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Rumblood

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Re: Copy UT2004's public map vote at the end of every round
« Reply #2 on: March 31, 2013, 07:00:03 pm »
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Negative. Maps don't dramatically affect different classes there as much as they do in cRPG. The minority classes would always be stuck on a crappy map for them.
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