Poll

would you like to see this implemented?

yes
3 (37.5%)
no
5 (62.5%)

Total Members Voted: 8

Author Topic: a way to end leachers  (Read 1523 times)

0 Members and 1 Guest are viewing this topic.

Offline Centurion

  • Noble
  • **
  • Renown: 14
  • Infamy: 7
  • cRPG Player
    • View Profile
a way to end leachers
« on: May 01, 2011, 06:48:39 pm »
0
idk about you but ive seen an increasing number of leachers lately so i was thinking that it should be made required to spawn with a weapon even if its a dagger. pretty much just like if u have more slots than u can have equpited taken up ex/ 7/4 slots taken it makes it so you cant spawn. just make it so you cant click done unless you have a weapon equipted and that ends ppl spawning with nothing to create no upkeep.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: a way to end leachers
« Reply #1 on: May 01, 2011, 07:14:58 pm »
0
idk about you but ive seen an increasing number of leachers lately so i was thinking that it should be made required to spawn with a weapon even if its a dagger. pretty much just like if u have more slots than u can have equpited taken up ex/ 7/4 slots taken it makes it so you cant spawn. just make it so you cant click done unless you have a weapon equipted and that ends ppl spawning with nothing to create no upkeep.

and this stop someone from spawning and going afk how?

Offline Centurion

  • Noble
  • **
  • Renown: 14
  • Infamy: 7
  • cRPG Player
    • View Profile
Re: a way to end leachers
« Reply #2 on: May 01, 2011, 07:37:15 pm »
0
thats when an admin will kick him this will make it so ppl cant not bring a weapon u cant so shit about spawning and going afk

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: a way to end leachers
« Reply #3 on: May 01, 2011, 07:59:25 pm »
0
and this stop someone from spawning and going afk how?

This is irrelevant to his suggestion. You already cant spawn with more slots than you have,so just prevent spawning with 0 slots used. Done.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline cutsomecheesewithmybow

  • Peasant
  • *
  • Renown: 7
  • Infamy: 1
  • cRPG Player
  • Hangover everyday.
    • View Profile
  • Game nicks: Dew
Re: a way to end leachers
« Reply #4 on: May 01, 2011, 09:05:03 pm »
0
Them leeching ass leeches could always spawn with an upkeep free item like construction material. There is no point in limiting the minimal amount of slots you have to have taken, it would add more bug prone coding and wouldn't bring any real difference whatsoever. Also while in peasant mode you couldn't spawn only with a weapon that doesn't take a slot like dagger or pick.

Offline Centurion

  • Noble
  • **
  • Renown: 14
  • Infamy: 7
  • cRPG Player
    • View Profile
Re: a way to end leachers
« Reply #5 on: May 01, 2011, 09:37:58 pm »
0
all im saying is to limit it to a 1 slot item even if it is rocks this way we dont have to deal with the leachers with no weapons

Offline Tavuk_Bey

  • Earl
  • ******
  • Renown: 409
  • Infamy: 233
  • cRPG Player
  • herrroo, my näym iz bokkkseee änd i'm fukken ugry
    • View Profile
  • Faction: bashibazouk, the official jihad clan
  • Game nicks: tavuk
  • IRC nick: Minister of Shitstorm
Re: a way to end leachers
« Reply #6 on: May 01, 2011, 11:18:55 pm »
-1
my fists are my best weapons
visitors can't see pics , please register or login


roast and roast again until lambs become kebab