Author Topic: [Siege Beta] New timing solution  (Read 491 times)

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Offline Nordwolf

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[Siege Beta] New timing solution
« on: March 26, 2013, 11:30:13 am »
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At the moment we have just one timer for the whole map.

I suggest making a more fluid time system, which proved itself in many other games:
Start with not a big amount of time (like 5 minutes) and than add time after capturing flags.

I also suggest to make any time cusomisable like this:
"crpg_siege_max_time"
Place one per map. Sets the round time limit for your map. If none exists, the default time of 7 minutes will be used.
Var id 1: Minutes. Valid values: 1-60
Var id 2: Seconds. Valid Values: 0-59

- how much time each flag adds to the timer;
- crpg_siege_map_time is used as the first timer, if there is no time add specified for any flag it works just as it is now.

This would:
- prevent 15 minute fightings in one pathway when teams are imbalanced
- add more challenging goals
- more possibilities for map makers

It would be a bit more work for mapmakers (for me too), but they can choose not to do this.

An example:
Map starts with 5 minutes.

First flag layer includes 2 flags, each one adds 3 minutes (6 minutes total) to capture second layer with two flags. It adds 4 minutes each to capture the last hard one (8 minutes total).

After a balanced match attackers would win or map would and in 19 (not boring) minutes.
In an imbalanced match in favour of defenders it would end in 5-8-11 minutes.
If attackers are in favour it would end rather fast, won't really predict this one.


Offline Jarold

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Re: [Siege Beta] New timing solution
« Reply #1 on: March 26, 2013, 01:14:49 pm »
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Good idea, the minimum times may have to be tested and conquest balanced out a little more but it could work.

Offline Ozin

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Re: [Siege Beta] New timing solution
« Reply #2 on: March 26, 2013, 02:14:45 pm »
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Yeah, was thinking the same, except for layers instead, which I think makes more sense.

Offline Algarn

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Re: [Siege Beta] New timing solution
« Reply #3 on: March 26, 2013, 02:51:22 pm »
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That's a nice idea , reward system sucks ( you can have x5 or x1 while 1/2 hour  :evil: )