Author Topic: Dear Devs ... again  (Read 5512 times)

0 Members and 1 Guest are viewing this topic.

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Dear Devs ... again
« Reply #75 on: February 05, 2013, 01:45:55 pm »
0
Go for headshots... oh wait the hitboxes for those have been decreased too... We need more ranged for ranged stun spam

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Dear Devs ... again
« Reply #76 on: February 05, 2013, 04:54:43 pm »
+1
No, it is the same thing. Hitboxes are not accurate, afaik they are rather narrow just below the chest area. I heard DaveUKR talking about fixing them on IRC some time ago, dunno what happened to that.

No, it is not the same thing. It is like suddenly and magically your arrows are ghosts while hitting people in the same spot you always do. It generally happens against a specific avatar on the field, i.e. you can shoot one guy right in the chest, but the "bugged" guy will have arrows go through them. I've been ranged for over 2 years. I know the difference between hitboxes and ghosting.  :idea:
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline [ptx]

  • King
  • **********
  • Renown: 1871
  • Infamy: 422
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • such OP. so bundle of sticks. wow.
    • View Profile
Re: Dear Devs ... again
« Reply #77 on: February 05, 2013, 05:07:05 pm »
0
Can you reproduce it then? Get a guy on duel server and make it happen.

Afaik, DaveUKR did that and it was due to hitboxes having a gap in the area between chest and stomach.

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: Dear Devs ... again
« Reply #78 on: February 05, 2013, 06:29:14 pm »
0
Can you reproduce it then? Get a guy on duel server and make it happen.

Afaik, DaveUKR did that and it was due to hitboxes having a gap in the area between chest and stomach.

It is as random as random can be. When it happens, as near as I can determine, it will be one guy. Everyone else will be fine. Next round, that guy is fine and you can hit him again. While it is happening, you can watch 3-4-5 arrows pass through even when you shoot straight between his pectorals.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Panos

  • Permanently Banned
  • **
  • Renown: 1319
  • Infamy: 551
  • cRPG Player
  • Hate for 2h kuyak my old friends.
    • View Profile
  • Faction: Varangian Guard
  • Game nicks: Varangian_Panos
  • IRC nick: Panos
Re: Dear Devs ... again
« Reply #79 on: February 07, 2013, 03:43:55 am »
0
Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance. 

This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."

Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.

THANK YOU!
visitors can't see pics , please register or login

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: Dear Devs ... again
« Reply #80 on: February 07, 2013, 01:46:55 pm »
0
As I was saying, I would be glad if someone could record some footage. Quite some time ago I was testing damage values with some HRE member and even then we were able to get about 7 ghost arrows in a row. But then again, what will that change ? Everyone playing ranged for more than a generation knows that there are ghostarrows and that it happens all day everyday. How would it help to see it in a video ?

It seems totally random. There is no "formular" as far as I can tell that makes arrows ghosting. Sometimes a perfectly fine placed shot goes through a single enemy or even a whole bunch of them. Sometimes everything is fine.
visitors can't see pics , please register or login

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: Dear Devs ... again
« Reply #81 on: February 07, 2013, 02:20:40 pm »
0
Xynox, this bug has been happening for a long time, long before WSE2. It might have been with the last hitbox change, but I'm not sure.

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: Dear Devs ... again
« Reply #82 on: February 07, 2013, 02:47:14 pm »
0
Xynox, this bug has been happening for a long time, long before WSE2. It might have been with the last hitbox change, but I'm not sure.

Well, that is the very problem. Its there since the dawn of time, everyone knows it, everyone is sick of it but its still there non the less.
visitors can't see pics , please register or login

Offline Ubereem

  • Count
  • *****
  • Renown: 197
  • Infamy: 115
  • cRPG Player
    • View Profile
Re: Dear Devs ... again
« Reply #83 on: February 08, 2013, 04:33:42 am »
0
Ubereem, balance does not mean that all classes have identical strengthes and weaknesses - it rather means that the different strengthes and weaknesses of every single class add up to zero, and that all classes have that zero value. Or whatever value you want (it' an abstract number), but all classes need to have the same. There lies the balance. 

This means that an archer who can fire arrows like a machinegun but is slower than a peasant and can't even wield a melee weapon could be as balanced as an archer who has mediocre ranged and decent melee capabilities. Just follow the rule "The more/better strengthes, the more/heavier weaknesses."

Currently many players - including me - think, that the relation of strengthes and weaknesses is not the same for all classes. That's why we want balance. Although I have to say that we are close to perfection. The last problems could be fixed by changing the game mode of battle, and then applying a few tweaks and we are done.
what you say makes sense but then why does a game like TF2 have such unbalanced classes yet is so fun and popular? balance is like socialism or communism, good theory but not in practice
Jackson And No Bank

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: Dear Devs ... again
« Reply #84 on: February 08, 2013, 06:55:56 am »
+1
what you say makes sense but then why does a game like TF2 have such unbalanced classes yet is so fun and popular? balance is like socialism or communism, good theory but not in practice

Who says TF2 has unbalanced classes?
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Dear Devs ... again
« Reply #85 on: February 08, 2013, 07:08:01 am »
+1
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Ubereem

  • Count
  • *****
  • Renown: 197
  • Infamy: 115
  • cRPG Player
    • View Profile
Re: Dear Devs ... again
« Reply #86 on: February 09, 2013, 05:58:06 pm »
0
^

Who says TF2 has unbalanced classes?
Jackson And No Bank

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: Dear Devs ... again
« Reply #87 on: March 28, 2013, 09:12:01 pm »
0
Bump

I just played some hours on EU4 and Ive pretty much witnessed the most ridiculous ghost-arrow-spree in my whole crpg time. I could clearly see arrows going straight through my targets more times than ever before. Is there any chance this will be fixed eventually at some point ?

(click to show/hide)
« Last Edit: March 28, 2013, 09:22:24 pm by XyNox »
visitors can't see pics , please register or login