Author Topic: Ok, how does the maul change work?  (Read 1438 times)

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Offline NuberT

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Re: Ok, how does the maul change work?
« Reply #15 on: March 10, 2013, 02:48:43 pm »
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Long maul gameplay has become mostly frustrating to me. It has always been kinda frustrating, because you are getting ganked so often without the possibility to actually fight back. (slow and animations are getting stuck on everything)

Overhead animation is so slow, that even with 175 wpf, experienced fighters will just close in and hit you now before you can crushthrough. Most 1h have more reach with right swing anyway.. and fighting hoplites/long spear is just a joke now^^

Chambering stabs and overheads, which was my favorite way to beat 2h, is just useless now. Fainting overheads to close in as well. So you have to rely on superslow swings, whom deal not enough damage to compete with other classes.

Long maul can be still viable in groupfights though, when you got people helping you. On top of a ladder.. and against noobs, whom don't know what to do^^


What I really would like to see, would be crushthrough for successfull chamberblocks for all directions :twisted: - to give the class some spicy skill.

Offline Lemmy_Winks

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Re: Ok, how does the maul change work?
« Reply #16 on: March 10, 2013, 05:36:29 pm »
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Strat battles where turning into a maul fest it was getting pretty ridiculous. Could see it getting to the point where it was just mauls and nothing else. Mauls where still kinda OP on battle server and dueling obviously. Roh bringing about nerfs again by showing the CPRG community how easy "fill in the blank" class really is to play.
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Offline Matey

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Re: Ok, how does the maul change work?
« Reply #17 on: March 10, 2013, 08:48:40 pm »
+1

Crushthrough is only excellent when properly supported and has a unique role. It is not at all OP or broken, except on siege, my bet is you are a shielder and dislike that some weapons can prevent you from turtling forever.

Sign up for some NA strat fights. 50 enemy mercs. 10 cav, 10 range, 10 shield, 10 pikes and 10 great mauls. sure it is good tactics i guess, but i just really despise crushthrough, we already have cav and range for people who don't want to actually melee; why do we need an unblockable attack with a melee weapon? in those big clusterfuck engagments in strat fights the guys with mauls just rake in the kills, it is dumb.

p.s. yes I am a shielder again after a long time, if crushthrough ONLY meant it would go through shield blocks then I wouldn't bitch as it would actually be a counter for shielders; but, crushthrough works on everything thus it is a counter to everything melee. and yes a bad player with a maul isn't too scary in a 1v1 as you can usually spam them to death, but a good player with a maul is just going to trash you, they just need to play normal until they get one overhead off and then they just repeat overheads until you are paste, good maulers have enough athletics that you can't get out of their reach.

Offline Algarn

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Re: Ok, how does the maul change work?
« Reply #18 on: March 11, 2013, 02:44:07 am »
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Damn it: now , mauls looks simple wooden sticks !! That's not good for realism !! Throwing should be buffed too , a lance don't kill me .... with 30 body armor, that's a shame !!!  :P

----> MAKE A GENERAL BUFF (forget arabian horse  :mrgreen:)

Offline isatis

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Re: Ok, how does the maul change work?
« Reply #19 on: March 11, 2013, 03:05:47 am »
+1
http://www.staggeringbeauty.com/


I clicked the link, was like urgh

and I shaked the damn thing...

Rufio you own me a new heart goddam it!
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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