Author Topic: Problem, shader affiliated? possibly.  (Read 945 times)

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Offline Joseph Porta

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Problem, shader affiliated? possibly.
« on: March 04, 2013, 08:21:10 pm »
0
Code: [Select]
[20:05:24] Build: cRPG Beta
[20:05:24] Mount&Blade Warband version: 04.03.66
[20:05:24] Havok version: 2012.1.0-r1
[20:05:24] FMOD Ex version: 4.44.06
[20:05:24] NvAPI version: NVidia Complete Version 1.10
[20:05:24] Command line: --beta
[20:05:24] Dumping system info...
[20:05:24] -- OS: Windows XP Service Pack 3
[20:05:24]  - Version: 5.1.2600
[20:05:24]  - Arch: x86
[20:05:24] -- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (AuthenticAMD)
[20:05:24]  - Count: 1 (HT)
[20:05:24] -- Memory: 2047 MB
[20:05:24]  - Available: 1150 MB
[20:05:24] -- GPU: NVIDIA GeForce 8800 GTS
[20:05:24]  - Memory: 320 MB
[20:05:24]  - Driver Version: 6.14.13.0142
[20:05:24] Initializing language...
[20:05:24] WARNING: Duplicate language string ui_retreated_battle
[20:05:24] WARNING: Duplicate language string ui_midnight
[20:05:24] WARNING: Duplicate language string ui_chest
[20:05:24] WARNING: Duplicate language string ui_group_rename
[20:05:24] WARNING: Duplicate language string ui_show_framerate
[20:05:24] WARNING: Duplicate language string ui_off
[20:05:24] WARNING: Duplicate language string ui_antialiasing
[20:05:24] WARNING: Duplicate language string ui_module_newer_than_application
[20:05:24] WARNING: Duplicate language string ui_module_older_than_application
[20:05:24] WARNING: Duplicate language string ui_difficulty_rating_percentage
[20:05:24] WARNING: Duplicate language string ui_general_options
[20:05:24] WARNING: Duplicate language string ui_video_options
[20:05:24] WARNING: Duplicate language string ui_controls
[20:05:24] WARNING: Duplicate language string ui_maximum_framerate
[20:05:24] WARNING: Duplicate language string ui_estimated_performance
[20:05:24] WARNING: Duplicate language string ui_invalid_username
[20:05:24] WARNING: Duplicate language string ui_control_block_direction
[20:05:24] WARNING: Duplicate language string ui_control_attack_direction
[20:05:24] Initializing resource manager...
[20:05:24] Initializing network manager...
[20:05:24] Initializing game key manager...
[20:05:24] Using Direct3D9
[20:05:24] Adapter: X8R8G8B8 1920x1200 60Hz
[20:05:24] Initializing sound...
[20:05:24] Initializing timer...
[20:05:24] Sleep mean: 0.001947
[20:05:24] Sleep standard deviation: 0.000038
[20:05:24] Initializing physics...
[20:05:29] Initializing renderer...
[20:05:29] Loading core resources...
[20:05:29] Number of alternatives exceeds 3 for shader def_shader
[20:05:29] Dumping call stack...
[20:05:29] - 0x7C812FD3 kernel32.dll+0x12FD3 (RaiseException+0x52)
[20:05:29] - 0x005D62CC crpg_beta.exe+0x5D62CC (rglCrashLogger::log+0x5C)
[20:05:29] - 0x00620D3C crpg_beta.exe+0x620D3C (rglShader::readStream+0xBC)
[20:05:29] - 0x0060FD91 crpg_beta.exe+0x60FD91 (rglResourceManager::readStream+0x2A1)
[20:05:29] - 0x0060EE7E crpg_beta.exe+0x60EE7E (rglResourceManager::loadResourceFile+0x20E)
[20:05:29] - 0x0060EEF4 crpg_beta.exe+0x60EEF4 (rglResourceManager::loadResourceFile+0x284)
[20:05:29] - 0x0045C20F crpg_beta.exe+0x45C20F (mbCoreGame::initialize+0x7F)
[20:05:29] - 0x00465FA5 crpg_beta.exe+0x465FA5 (CD3DApplication::Initialize+0xE5)
[20:05:29] - 0x005C1ED3 crpg_beta.exe+0x5C1ED3 (WinMain+0x19A3)
[20:05:29] - 0x00770A29 crpg_beta.exe+0x770A29 (ftell+0x1A1)
[20:05:29] - 0x7C81776F kernel32.dll+0x1776F (RegisterWaitForInputIdle+0x49)
[20:05:29] - 0x7C81776F kernel32.dll+0x1776F (RegisterWaitForInputIdle+0x49)
[20:05:29] Dumping memory status...
[20:05:29] Commit size: 34 MB
[20:05:29] Working set size: 28 MB
[20:05:29] Available size: 1127 MB
[20:05:29] Heap #0 (process): 3 MB
[20:05:29] Heap #1: 0 MB
[20:05:29] Heap #2: 0 MB
[20:05:29] Heap #3: 0 MB
[20:05:29] Heap #4: 2 MB
[20:05:29] Heap #5: 0 MB
[20:05:29] Heap #6: 0 MB
[20:05:29] Heap #7: 0 MB
[20:05:29] Heap #8: 0 MB
[20:05:29] Heap #9 (CRT): 9 MB
[20:05:29] Heap #10: 0 MB
[20:05:29] Heap #11: 0 MB
[20:05:29] Heap #12: 0 MB
[20:05:29] Heap #13: 0 MB

[20:05:29] Number of alternatives exceeds 3 for shader def_shader?
 updated WSE2 today, this happened.

thanks in advance!

works without wse2
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline cmp

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Re: Problem, shader affiliated? possibly.
« Reply #1 on: March 04, 2013, 08:22:32 pm »
+1
Delete Documents\Mount&Blade Warband\crpg_beta_config.ini.

Offline Joseph Porta

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Re: Problem, shader affiliated? possibly.
« Reply #2 on: March 04, 2013, 08:24:19 pm »
0
Worked, thanks!

closed
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™