Author Topic: Improve cRPG  (Read 1627 times)

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Offline [ptx]

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Improve cRPG
« on: March 01, 2013, 11:31:10 am »
+17
Nerf 2h.

Offline Lange

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Re: Improve cRPG
« Reply #1 on: March 01, 2013, 04:09:19 pm »
+3
I am in awe. Never, never would I have thougt of such a brilliant, breathtaking idea. It boggles my mind how you could even compose such an elegant string of thought, even more so that you can express it in such a short and concise way. Your notion should certainly be heard and implemented as soon as possible.

Offline [ptx]

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Re: Improve cRPG
« Reply #2 on: March 01, 2013, 04:10:29 pm »
0
Hey, just trying to fit in this board. :lol:

Offline XyNox

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Re: Improve cRPG
« Reply #3 on: March 01, 2013, 07:30:58 pm »
0
I think this deserves a sticky
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Offline Necrorave

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Re: Improve cRPG
« Reply #4 on: March 01, 2013, 07:50:15 pm »
0
My simple opinion:

Put the speeds for Longsword, Bastard/Heavy Bastard sword back to what they were before.  Then make the lolstab animation quicker (Not faster, just a animation that ends earlier.)

Or at least bring back the turn speed to make it possible for everyone else to lolstab.  Spread the lols

Offline Matey

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Re: Improve cRPG
« Reply #5 on: March 01, 2013, 08:35:03 pm »
+3
break the lolstab! make those bastards glance when they hold s and thrust at max possible reach.

Offline Carthan

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Re: Improve cRPG
« Reply #6 on: March 01, 2013, 08:36:51 pm »
0
Genious! :rolleyes:
Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline Rhygar666

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Re: Improve cRPG
« Reply #7 on: March 04, 2013, 02:50:47 pm »
0
bump
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Offline Ronin

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Re: Improve cRPG
« Reply #8 on: March 04, 2013, 03:54:49 pm »
0
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Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

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Offline Malaclypse

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Re: Improve cRPG
« Reply #9 on: March 04, 2013, 03:57:44 pm »
+4
Alternatively, buff 1h and to a lesser extent polearms.
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Offline Necrorave

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Re: Improve cRPG
« Reply #10 on: March 04, 2013, 04:09:31 pm »
+1
Alternatively, buff 1h and to a lesser extent polearms.

I wouldnt even go as far as saying buff.  I think the 1h is fine as they are.  I honestly think turns need to come back.  (At least for 1h)  Polearms I can understand why they took it out, although it was still silly in my opinion.

Offline Miwiw

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Re: Improve cRPG
« Reply #11 on: March 04, 2013, 04:16:57 pm »
0
Looks like a Leshmathread. But Leshma at least gave some stupid reasons that nearly improved the "suggestion".
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Offline Abay

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Re: Improve cRPG
« Reply #12 on: March 04, 2013, 04:19:05 pm »
0
archery needs an extreme buff, also horse archery. shooting with a bow is not that hard, believe me  :D
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Offline Malaclypse

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Re: Improve cRPG
« Reply #13 on: March 04, 2013, 04:26:40 pm »
+2
I wouldnt even go as far as saying buff.  I think the 1h is fine as they are.  I honestly think turns need to come back.  (At least for 1h)  Polearms I can understand why they took it out, although it was still silly in my opinion.

I disagree. Very few (Military Cleaver!) 1h cut weapons (well, swords in particular- not speaking about axes) get close to even the mid-tier of 2h/polearm cut weapons, and thus fare quite poorly against armor for the same PS rating- the benefit of having a shield is hardly worth that malus, and I don't feel it is at all. Also even before the turn nerf 1h stab sweet spots required quite a bit of precision compared to 2h/polearm stab counterparts. I think cut damage on most one hands should be scaled up a few points, though blunt/pierce choices are in a good place.
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Offline Necrorave

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Re: Improve cRPG
« Reply #14 on: March 04, 2013, 04:45:22 pm »
0
I disagree. Very few (Military Cleaver!) 1h cut weapons (well, swords in particular- not speaking about axes) get close to even the mid-tier of 2h/polearm cut weapons, and thus fare quite poorly against armor for the same PS rating- the benefit of having a shield is hardly worth that malus, and I don't feel it is at all. Also even before the turn nerf 1h stab sweet spots required quite a bit of precision compared to 2h/polearm stab counterparts. I think cut damage on most one hands should be scaled up a few points, though blunt/pierce choices are in a good place.

You do make a valid point.  Although, me being someone who never really played anything but 1h I never really thought they were under-powered.  (Other then stab)

1h does have the largest curve and is the least forgiving for mistakes because of the small sweet spots the swings have.  I was never really one to support buffs for weapons I use, although I suppose you are right.