dont really think its a great idea, but conversing about less good ideas sometimes spawn great ones. so I'm throwing this out here and am curiouse to see what happens.
i would like to see some sort of loomregulation cause i think they break the mod a bit. high level chars with fully loomed gear have a multifold advantage over nonloomed lowlevel noobs, where as the skill should be the determining feat.
fullloomed str if crutchers shouldnt have that much of an easy time, bla bla bla.
ill put a poll up after you guys threw in some commentary.
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lets call it equipment master or whatever.
either:
1 point= number of slots you can equip with looms (this would indirectly also nerf classes that need more equip. like cav and archers)
2points= loomlevel that you can actually effectively use (4 points= you can use +1s, +2s to their full potential, but +3s would have +2 stats if you used them)
or whatever.