Author Topic: To Devs obout jumpshot, or that silly thing we have atm  (Read 1634 times)

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Offline Grumpy_Nic

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #15 on: February 06, 2013, 03:16:45 pm »
0
What kind of argument is that. Just because "your goal is life" is to play an ranged in cRPG doesn't mean devs should give you special attention.

You want to talk about arguments in this forum? Really? I suggest we both stop writing comments at once. At least in this thread.

Offline Joker86

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #16 on: February 06, 2013, 03:20:47 pm »
+1
You want to talk about arguments in this forum? Really? I suggest we both stop writing comments at once. At least in this thread.

Why not go for sure and extend it to the entire forum? Just for safety, you know.

,|,, :mrgreen: ,,|,
Joker makes a very good point.
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Offline Aderyn

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #17 on: February 06, 2013, 03:26:35 pm »
-2
Leshma you are one of the biggest forums idiots.

This thread is about fixing bugged jumpshot, trying to bring it to normal state, not asking for buffing any class...

fixed it for you
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Offline Joker86

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #18 on: February 06, 2013, 03:34:53 pm »
+2
fixed it for you

If you don't have something nice to say, don't say anything at all. Insulting doesn't help anybody and only disqualifies you from all discussions and being taken seriously.
Joker makes a very good point.
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Offline Leshma

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #19 on: February 06, 2013, 03:41:58 pm »
+1
He's mad because he has no arguments. That is why he is insulting me.

Offline cmp

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #20 on: February 06, 2013, 03:50:42 pm »
+6
Easy fix for "back to floor" glitch (if you're using WSE2, else no way to fix):
- open My Documents\Mount&Blade Warband\cRPG\module_config.ini
- add the following text and save:
Code: [Select]
[Battle]
bNoAttackingWhileJumpingRanged=true
bNoAttackingWhileJumpingThrowing=true
bNoJumpingWhileAttackingRanged=true
bNoJumpingWhileAttackingThrowing=true
I'll make the client do that by itself in the next version.

Offline Macropus

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #21 on: February 06, 2013, 04:59:30 pm »
+3
Wow.
Can I make my character able to fly this way?  :rolleyes:

Offline Templar_Steevee

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #22 on: February 06, 2013, 06:17:21 pm »
0
Easy fix for "back to floor" glitch (if you're using WSE2, else no way to fix):
- open My Documents\Mount&Blade Warband\cRPG\module_config.ini
- add the following text and save:
Code: [Select]
[Battle]
bNoAttackingWhileJumpingRanged=true
bNoAttackingWhileJumpingThrowing=true
bNoJumpingWhileAttackingRanged=true
bNoJumpingWhileAttackingThrowing=true
I'll make the client do that by itself in the next version.

hurray, at last devs noticed problem i show to world :)

Thank you very much cmp   :mrgreen:
Archer forever :D

Offline BlueKnight

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #23 on: February 06, 2013, 06:53:01 pm »
0
Just give back the normal "if you jump the shot is cancelled" thingy. The current "if you jump you detonate on the floor lol" is ridiculous.
This is what the topic is about. Also grats Steevee on success. Ye and thank you to devs
« Last Edit: February 06, 2013, 06:56:50 pm by BlueKnight »
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Offline Zlisch_The_Butcher

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #24 on: February 06, 2013, 07:19:01 pm »
+1
or... you know... don't fuck up archery further and bring back jumpshots for everything.

or remove jumpshots and lower weights again.
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Offline Tears of Destiny

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #25 on: February 06, 2013, 07:30:40 pm »
+3
Lower Archer Damage, increase accuracy, increase missile speed. Put more focus on skill and less on luck.


That would be cool.


Also, no weird jumpshots please, for anyone.
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Offline Templar_Steevee

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Re: To Devs obout jumpshot, or that silly thing we have atm
« Reply #26 on: February 06, 2013, 09:56:05 pm »
-1
Lower Archer Damage, increase accuracy, increase missile speed. Put more focus on skill and less on luck.


That would be cool.


Also, no weird jumpshots please, for anyone.

This topic was made for fixing problem with glitched jumpshots, and cmp gave option with no jumps when bow is drawn (i checked it and it looks ok), so there won't be any jumpshots after next path.

What can i tell about archery and it's statistics that archery are ok now. For archery there always will be a lot of luck.
You can't lower dmg, because now i can see lots of ppl running around with an arrow in their heads.

There are also players that can survive headshots from +3 longbow and +3 bodkins from low range.
Using arrows with cut dmg is silly solution on eu1, because tons of ppl are using heavy armour all the time.
Archer forever :D