Author Topic: [GUIDE] Toffi's cavalry guide (big update)  (Read 21386 times)

0 Members and 1 Guest are viewing this topic.

Offline Halfried

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Masterless
Re: [GUIDE] Toffi's cavalry guide (big update)
« Reply #45 on: January 30, 2013, 02:07:34 pm »
0
Would it be possible to spread some points between polearms and one-handers without screwing your build over? You know, for that knight-esque appearance.

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: [GUIDE] Toffi's cavalry guide (big update)
« Reply #46 on: January 30, 2013, 05:58:32 pm »
0
Would it be possible to spread some points between polearms and one-handers without screwing your build over? You know, for that knight-esque appearance.
ofcourse, just type in google: crpg 1h/lancer or something and you will find some good suggestions

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: [GUIDE] Toffi's cavalry guide (big update)
« Reply #47 on: January 30, 2013, 06:09:21 pm »
+1
Something like this should work I think (I'm not a cavalryman though)
Code: (knight) [Select]
Level:           30

Strength:        21
Agility:         15

Skill to attr:    2

Ironflash:        2
Power Strike:     7
Shield:           5
Athletics:        5
Riding:           5
Weapon Master:    5

One Handed:     129
Polearm:         87
using cRPG NewGen calc

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: [GUIDE] Toffi's cavalry guide (big update)
« Reply #48 on: January 30, 2013, 08:47:50 pm »
0
Yes Marco that's a good build if you will be riding armored horses or a destrier.  My build has always been 1h/shield/polearms and I've always liked to split my WPF right down the middle.  I suggest only going the minimum agility you need to ride your horse. 

21/15, 18/18 or 15/21 is the default attributes for someone who wants shield/1h and polearm.  If you just want polearm, then you are able to get 3 more strength for each build at level 30, and have a lot more WPF in polearms.  But the shield and 1h seem to be life savers when I get dismounted (or for blocking projectiles on horse), or for fighting in strategus sieges.   
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: [GUIDE] Toffi's cavalry guide (big update)
« Reply #49 on: February 03, 2013, 02:16:27 pm »
0
Hi, I would like to ask a question about 1h cav.

I tried playing heavy cavalry latest gen. With no loomed stuff. I was using a build of 15/21 (pole and 1 hand split wpf) and equipment of mamluk horse, great lance, arabian cav sword. I can say that, I very much enjoyed this setup except one part. When I got dismounted, my sword was bouncing off of heavy armored guys (probably loomed armor set). So I want to hit harder, while not sacrificing my manuever power.

Will this setup be good enough for me? (I will go beyond level 30 after this too, to 21/18 probably)
STR: 21
AGI: 15

Riding: 5
Athletics: 5
Shield: 3
Pwr Strike: 7
Ironflesh: 5
Weapon Master: 4

One hand: 140

But notice that this time I can use mw mamluk horse, mw arabian cav, mw great lance (if matters), mw armor pieces.

What I'm asking is, how much difference there is between 7 riding with a regular mamluk horse and 5 riding with mw mamluk horse? Also I do want to hit hard enough both when dismounted and mounted.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: [GUIDE] Toffi's cavalry guide (big update)
« Reply #50 on: February 04, 2013, 05:45:07 pm »
0
Having 7 riding versus 5 on a mamluk would certainly be a noticeable difference, but as a dedicated lancer I don't think it's worth it.  I'd rather have 7 PS/5 riding/5athletics  than 7 riding/7 athletics/5 PS on a 5 riding requirement horse.

Also I'd suggest dropping 1 IF and putting your shield skill up to 4.  At 3 you can use the regular heater shield, but it's not very strong and isn't 100 speed.  At 4 shield you open up the best shields for a lancer (no particular order, compare stats vs cost and decide for yourself):

Knightly heater shield
Elite cavalry shield
Knightly kite shield
visitors can't see pics , please register or login
 - Stolen from Macropussy