Author Topic: Something about arrows and sields  (Read 1020 times)

0 Members and 1 Guest are viewing this topic.

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: Something about arrows and sields
« Reply #15 on: January 28, 2013, 09:56:39 am »
0
... noone would play this game if the realism part was
the prime target.
So realism is no argument that will help alot.


I agree with you, this game is about killing, but there should be at least a bit of realism.
I was shure that most of you will be against my suggestion.

Weigth of missiles helps for nerfing kiting, and it's ok. It's a gay tactic, but it could be nice if archers know about it earlier o have a free respec, because i was almost forced to retire on lvl 33 to change my build to bo more effective, and it was not funny.

Now I'm playing with 5 ath and on maps i like i can be a pain in ass for my enemies, and I'm really effective on strat battles.

Anyway shields have too big force fields, especially on horseback. I should be able to hit  shielder's head facing me when o can see almos whole his head ar legs when i can see them sometimes a bit higher from a knee.
Archer forever :D