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[Bug] Vertex buffer lock failed at frame
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Topic: [Bug] Vertex buffer lock failed at frame (Read 1238 times)
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Elio
Marshall
Renown: 737
Infamy: 20
The treeee!
Game nicks: Elio
[Bug] Vertex buffer lock failed at frame
«
on:
January 05, 2013, 06:36:29 pm »
0
Hi,
First time I have this, game freezed during 8 seconds happened 5 times on Eu7 on Bulugur map.
(click to show/hide)
[13:49:37] Mount&Blade Warband version: 04.01.47
[13:49:37] Havok version: 2012.1.0-r1
[13:49:37] FMOD Ex version: 4.44.03
[13:49:37] NvAPI version: NVidia Complete Version 1.10
[13:49:37] Command line: --beta
[13:49:38] Dumping system info...
[13:49:38] -- OS: Windows XP Service Pack 3
[13:49:38] - Version: 5.1.2600
[13:49:38] - Arch: x86
[13:49:38] -- CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (GenuineIntel)
[13:49:38] - Count: 2 (HT)
[13:49:38] -- Memory: 3568 MB
[13:49:38] - Available: 2785 MB
[13:49:38] Initializing language...
[13:49:38] WARNING: Duplicate language string ui_retreated_battle
[13:49:38] WARNING: Duplicate language string ui_midnight
[13:49:38] WARNING: Duplicate language string ui_chest
[13:49:38] WARNING: Duplicate language string ui_group_rename
[13:49:38] WARNING: Duplicate language string ui_show_framerate
[13:49:38] WARNING: Duplicate language string ui_off
[13:49:38] WARNING: Duplicate language string ui_antialiasing
[13:49:38] WARNING: Duplicate language string ui_module_newer_than_application
[13:49:38] WARNING: Duplicate language string ui_module_older_than_application
[13:49:38] WARNING: Duplicate language string ui_difficulty_rating_percentage
[13:49:38] WARNING: Duplicate language string ui_general_options
[13:49:38] WARNING: Duplicate language string ui_video_options
[13:49:38] WARNING: Duplicate language string ui_controls
[13:49:38] WARNING: Duplicate language string ui_maximum_framerate
[13:49:38] WARNING: Duplicate language string ui_estimated_performance
[13:49:38] WARNING: Duplicate language string ui_invalid_username
[13:49:38] WARNING: Duplicate language string ui_control_block_direction
[13:49:38] WARNING: Duplicate language string ui_control_attack_direction
[13:49:38] Initializing resource manager...
[13:49:38] Initializing game key manager...
[13:49:38] Using Direct3D9
[13:49:38] Initializing sound...
[13:49:38] Initializing timer...
[13:49:38] Sleep mean: 0.001948
[13:49:38] Sleep standard deviation: 0.000095
[13:49:38] Initializing physics...
[13:49:38] Initializing renderer...
[13:49:38] Loading core resources...
[13:49:38] WARNING: Unable to find texture mp_ui_maps_e
[13:49:38] Loading language files...
[13:49:38] WARNING: Duplicate language string ui_start_tutorial
[13:49:38] WARNING: Duplicate language string ui_multiplayer
[13:49:38] Loading font...
[13:49:38] Initializing window manager...
[13:49:38] Creating game windows...
[13:49:38] Initializing device...
[13:49:38] Behavior flags: 54
[13:49:38] Back buffer size: 1280x1024
[13:49:38] Back buffer format: X8R8G8B8
[13:49:38] Depth stencil format: D24X8
[13:49:39] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 0)...
[13:49:40] Loaded PostFx shaders...
[13:49:40] -- GPU: NVIDIA GeForce GTX 560 Ti *
[13:49:40] - Memory: 1024 MB
[13:49:40] - Driver Version: 6.14.13.0142
[13:49:40] - DirectX Driver Version: 6.14.13.142
[13:49:43] Loading settings...
[13:49:44] Loading resource test
[13:49:44] Loading resource textures_face_gen
[13:49:44] Loading resource shaders
[13:49:44] Loading resource textures
[13:49:44] Loading resource materials
[13:49:44] Loading resource materials_face_gen
[13:49:44] Loading resource uimeshes
[13:49:44] Loading resource meshes_face_gen
[13:49:44] Loading resource helpers
[13:49:44] Loading resource map_tree_meshes
[13:49:44] Loading resource map_icon_meshes
[13:49:44] Loading resource particle_meshes
[13:49:44] Loading resource skeletons
[13:49:44] Loading resource tree_meshes
[13:49:44] Loading resource xtree_meshes
[13:49:44] Loading resource grass_meshes
[13:49:44] Loading resource plant_meshes
[13:49:44] Loading resource body_meshes
[13:49:44] Loading resource object_meshes
[13:49:44] Loading resource object_bodies
[13:49:44] Loading module resource bomb
[13:49:44] Loading module resource narfs_plate_armour_pack_wb
[13:49:44] Loading module resource narfs_transitional_armour_pack
[13:49:44] Loading module resource narfs_rus_armour_pack
[13:49:44] Loading module resource narfs_men_at_arms_pack
[13:49:44] Loading module resource ninja
[13:49:44] Loading module resource dejawolf
[13:49:44] Loading module resource Crpg-Faradon
[13:49:44] Loading module resource shredzorz_weapons
[13:49:44] Loading module resource chadz_siege_equipment
[13:49:44] Loading module resource stronghold_props
[13:49:45] Loading module resource crpg_walls
[13:49:45] Loading module resource swup
[13:49:45] Loading module resource Sibylla_Hairs
[13:49:45] Loading module resource anim_papa_lazarou
[13:49:45] Loading module resource ranged_new
[13:49:45] Loading module resource Yamabusi
[13:49:45] Loading module resource drz_armor
[13:49:45] Loading module resource medieval_equipment_crpg
[13:49:45] Loading module resource tenka_armour_pack
[13:49:45] Loading module resource iboltax_faces
[13:49:45] Loading module resource byz
[13:49:45] Loading module resource DEDEs_Arsenal
[13:49:45] Loading module resource kazakh_armor
[13:49:45] Loading module resource ball
[13:49:45] Loading module resource finalboss_bows
[13:49:45] Loading module resource finalboss_arrows
[13:49:45] Loading module resource finalboss_bolts
[13:49:45] Loading module resource finalboss_throwing
[13:49:45] Loading module resource moeckpack
[13:49:45] Loading module resource zimke_byzantium
[13:49:45] Loading module resource zimke_crpg_turk
[13:49:45] Loading module resource miscellaneous
[13:49:45] Loading module resource Psiphoon_animations
[13:49:45] Loading module resource Ballista
[13:49:45] Loading module resource Jan_Tumans_strurmhaube
[13:49:45] Loading module resource SSH_samurai_armour_set
[13:49:45] Loading module resource siege
[13:49:45] Loading module resource xueyugang
[13:49:45] Loading module resource ani_human_mounted_mirrored
[13:49:45] Loading resource goods_meshes
[13:49:45] Loading resource item_meshes1
[13:49:45] Loading resource horse_a
[13:49:45] Loading resource arabian_horses
[13:49:45] Loading resource arabian_castle
[13:49:45] Loading module resource food
[13:49:45] Loading resource beards
[13:49:45] Loading resource armors_b
[13:49:45] Loading resource armors_c
[13:49:45] Loading resource armors_d
[13:49:45] Loading resource armors_e
[13:49:45] Loading resource armors_f
[13:49:45] Loading resource armors_g
[13:49:45] Loading resource armors_h
[13:49:45] Loading resource armors_i
[13:49:45] Loading resource boots_b
[13:49:45] Loading resource boots_c
[13:49:45] Loading resource helmets
[13:49:45] Loading resource helmets_b
[13:49:45] Loading resource village_houses
[13:49:45] Loading resource village_houses_a
[13:49:45] Loading resource village_houses_b
[13:49:45] Loading resource hair
[13:49:45] Loading resource deneme
[13:49:45] Loading resource interiors_a
[13:49:45] Loading resource interiors_b
[13:49:46] Loading resource interiors_c
[13:49:46] Loading resource arena
[13:49:46] Loading resource map_icons_b
[13:49:46] Loading resource castle_a
[13:49:46] Loading resource dungeon
[13:49:46] Loading resource stone_houses
[13:49:46] Loading resource snowy_houses
[13:49:46] Loading resource snowy_castle
[13:49:46] Loading resource helmets_d
[13:49:46] Loading resource helmets_e
[13:49:46] Loading resource helmets_f
[13:49:46] Loading resource castle_b
[13:49:46] Loading resource square_keep
[13:49:46] Loading resource anim_b
[13:49:46] Loading resource shields
[13:49:46] Loading resource shields_b
[13:49:46] Loading resource weapon_meshes_c
[13:49:46] Loading resource xtree_meshes_b
[13:49:46] Loading resource map_icons_c
[13:49:46] Loading resource pictures
[13:49:46] Loading resource user_interface_b
[13:49:46] Loading resource user_interface_c
[13:49:46] Loading resource scene_encounter_spot
[13:49:46] Loading resource interior_thirsty_lion
[13:49:46] Loading resource scene_small_tavern
[13:49:46] Loading resource weapon_meshes1
[13:49:46] Loading resource weapon_meshes_b
[13:49:46] Loading resource houses1
[13:49:46] Loading resource wall_meshes1
[13:49:46] Loading resource town_houses
[13:49:46] Loading resource doors
[13:49:46] Loading resource churches
[13:49:46] Loading resource town_houses_b
[13:49:46] Loading resource castle_c
[13:49:46] Loading resource castle_d
[13:49:46] Loading resource castle_e
[13:49:46] Loading resource castle_f
[13:49:46] Loading resource castle_g
[13:49:46] Loading resource castle_h
[13:49:46] Loading resource castle_i
[13:49:46] Loading resource gatehouse
[13:49:46] Loading resource viking_houses
[13:49:46] Loading resource fake_houses
[13:49:46] Loading resource town_houses_c
[13:49:46] Loading module resource std_banners
[13:49:47] Loading module resource std_banners_default
[13:49:47] Loading module resource std_flags_vertical
[13:49:47] Loading resource particles_2
[13:49:47] Loading resource prisons
[13:49:47] Loading resource prisons_b
[13:49:47] Loading resource interiors_d
[13:49:47] Loading resource costumes_b
[13:49:47] Loading resource costumes_c
[13:49:47] Loading resource arena_costumes
[13:49:47] Loading resource boots_a
[13:49:47] Loading resource terrain_borders
[13:49:47] Loading resource terrain_borders_b
[13:49:47] Loading resource skyboxes
[13:49:47] Loading resource object_b
[13:49:47] Loading resource tree_e_meshes
[13:49:47] Loading resource destroy
[13:49:47] Loading resource xtree_meshes_c
[13:49:47] Loading resource grass_meshes_b
[13:49:47] Loading resource interiors_steppe
[13:49:47] Loading resource grooming_horse
[13:49:47] Loading resource town_houses_d
[13:49:47] Loading resource horses_b
[13:49:47] Loading resource ani_horse_mounted
[13:49:47] Loading resource deneme2
[13:49:47] Loading resource horse_skeleton
[13:49:47] Loading resource steppe_fake_houses
[13:49:47] Loading resource weapon_meshes_d
[13:49:47] Loading resource tableau_shields
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[13:49:47] Loading resource weapons_f
[13:49:47] Loading resource instruments
[13:49:47] Loading resource sarranid_armors
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[13:49:47] Loading resource ani_twohanded
[13:49:47] Loading resource ani_onehanded
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[13:49:47] Loading resource ani_stand_guardsman
[13:49:47] Loading resource ani_human_mounted
[13:49:47] Loading resource ani_lady_stand
[13:49:47] Loading resource ani_poses
[13:49:47] Loading resource ani_stand_shopkeeper
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[13:49:47] Loading resource ani_throw_stone
[13:49:47] Loading resource ani_strikes
[13:49:47] Loading resource ani_equip_arms
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[13:49:48] Loading resource ani_walk_backward
[13:49:48] Loading resource ani_run_lookingsides
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[13:49:48] Loading resource ani_walk_lookingsides
[13:49:48] Loading resource ani_jump
[13:49:48] Loading resource ani_wedding
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[13:49:48] Loading resource uni_jump
[13:49:48] Loading resource uni_stances
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[13:49:48] Loading resource uni_fistswing
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[13:49:48] Loading resource dart
[13:49:48] Loading resource armors_new_a
[13:49:48] Loading resource armors_new_b
[13:49:48] Loading resource armors_new_heraldic
[13:49:48] Loading resource armors_new_arena
[13:49:48] Loading resource crossbows
[13:49:48] Loading resource arabian_armors
[13:49:48] Loading resource rock
[13:49:48] Loading resource costumes_d
[13:49:48] Loading resource nordic_helmets
[13:49:48] Loading resource sarranid_helmets
[13:49:48] Loading resource sarranid_armor
[13:49:48] Loading resource raw_materials
[13:49:48] Loading resource khergit_lady_dress
[13:49:48] Loading resource vaegir_helmets
[13:49:48] Loading resource gauntlets_new
[13:49:48] Loading resource sarranid_lady_dress
[13:49:48] Loading resource sarranid_boots
[13:49:48] Loading resource bride_dress
[13:49:48] Loading resource full_plate_armor
[13:49:48] Loading resource weapon_meshes_e
[13:49:48] Loading resource fur_armors_a
[13:49:48] Loading resource ui_server_filter
[13:49:48] Loading resource warhorse_new
[13:49:48] Loading resource ship
[13:49:48] Loading resource arabian_houses
[13:49:48] Loading resource object_c
[13:49:48] Loading resource tree_f
[13:49:48] Loading resource interiors_arabian
[13:49:48] Loading resource arabian_village
[13:49:48] Loading resource valleyProps
[13:49:48] Loading resource workshops
[13:49:48] Loading resource barrier_primitives
[13:49:48] Loading resource town_houses_e
[13:49:51] Loading textures...
[13:50:14] Reading module data...
[13:50:14] Loading item modifiers...
[13:50:14] Loading flora kinds...
[13:50:14] Loading ground specs...
[13:50:14] Loading skyboxes...
[13:50:14] Reading settings data...
[13:50:14] Loading sounds...
[13:50:17] Loading particle systems...
[13:50:17] Loading skins...
[13:50:17] Loading scene props...
[13:50:18] Loading menus...
[13:50:18] Loading tableau materials...
[13:50:18] Loading presentations...
[13:50:18] Loading scripts...
[13:50:18] Unable to map script game_get_skill_modifier_for_troop
[13:50:18] Unable to map script game_console_command_received
[13:50:18] Unable to map script game_server_info_requested
[13:50:18] Loading map icons...
[13:50:18] Loading strings...
[13:50:18] Loading quick strings...
[13:50:18] Loading meshes...
[13:50:18] Loading item kinds...
[13:50:18] Loading conversations...
[13:50:18] Loading mission templates...
[13:50:18] Loading party templates...
[13:50:18] Loading post effects...
[13:50:18] Loading actions...
[13:50:18] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 0)...
[13:50:19] Loaded PostFx shaders...
[13:50:19] Loading time: 40750
[13:50:21] Creating game...
[13:50:21] Loading setting data...
[13:50:21] Starting game...
[13:50:21] Initializing meta mission...
[13:50:28] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 0)...
[13:50:29] Loaded PostFx shaders...
[14:03:06] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 0)...
[14:03:07] Loaded PostFx shaders...
[14:29:35] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 0)...
[14:29:36] Loaded PostFx shaders...
[15:55:00] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 0)...
[15:55:01] Loaded PostFx shaders...
[16:29:57] WARNING: Ground paint is smaller than terrain for site street_revolt_ats
[17:16:21] Loading post effect shaders (HDR: 0, DoF: 0, FXAA: 1, PP: 0)...
[17:16:22] Loaded PostFx shaders...
[18:00:52] WARNING: Vertex buffer lock failed at frame 1218716 (8007000E)
[18:00:53] WARNING: Vertex buffer lock failed at frame 1218717 (8007000E)
[18:00:54] WARNING: Vertex buffer lock failed at frame 1218718 (8007000E)
[18:00:55] WARNING: Vertex buffer lock failed at frame 1218719 (8007000E)
[18:00:59] WARNING: Vertex buffer lock failed at frame 1218720 (80004005)
[18:09:29] WARNING: Vertex buffer lock failed at frame 1261722 (8007000E)
[18:09:30] WARNING: Vertex buffer lock failed at frame 1261723 (8007000E)
[18:09:31] WARNING: Vertex buffer lock failed at frame 1261724 (8007000E)
[18:09:32] WARNING: Vertex buffer lock failed at frame 1261725 (8007000E)
[18:09:33] WARNING: Vertex buffer lock failed at frame 1261726 (8007000E)
[18:09:34] WARNING: Vertex buffer lock failed at frame 1261727 (8007000E)
[18:09:35] WARNING: Vertex buffer lock failed at frame 1261728 (8007000E)
[18:09:36] WARNING: Vertex buffer lock failed at frame 1261729 (8007000E)
[18:09:37] WARNING: Vertex buffer lock failed at frame 1261730 (8007000E)
[18:09:38] WARNING: Vertex buffer lock failed at frame 1261731 (8007000E)
[18:09:41] WARNING: Vertex buffer lock failed at frame 1261732 (80004005)
[18:21:12] WARNING: Vertex buffer lock failed at frame 1310764 (8007000E)
[18:21:13] WARNING: Vertex buffer lock failed at frame 1310765 (8007000E)
[18:21:14] WARNING: Vertex buffer lock failed at frame 1310766 (8007000E)
[18:21:15] WARNING: Vertex buffer lock failed at frame 1310767 (8007000E)
[18:21:16] WARNING: Vertex buffer lock failed at frame 1310768 (8007000E)
[18:21:17] WARNING: Vertex buffer lock failed at frame 1310769 (8007000E)
[18:21:18] WARNING: Vertex buffer lock failed at frame 1310770 (8007000E)
[18:21:19] WARNING: Vertex buffer lock failed at frame 1310771 (8007000E)
[18:21:23] WARNING: Vertex buffer lock failed at frame 1310772 (80004005)
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[Battle]
bBlood=true
bDynamicBannerTransparency=true
bNoAttackingWhileJumpingMelee=false
bNoAttackingWhileJumpingRanged=false
bNoJumpingWhileAttackingMelee=false
bNoJumpingWhileAttackingRanged=false
bShowAttackDirection=false
bShowReticle=true
bWeaponTrails=false
bWeaponsCollideWithGround=true
fAirFrictionArrow=0.003000
fAirFrictionBullet=0.002000
fBattleSize=1
fBloodMultiplier=2
fBluntReduceFactor=0.750000
fBluntSoakFactor=0.500000
fBonusDamageToPropsFactor=1.100000
fBrokenShieldPruneTime=180
fCouchedDamageToPropsFactor=0.200000
fCouchedLanceDamageMultiplier=0.650000
fCrushthroughThreshold=2.400000
fCutReduceFactor=1
fCutSoakFactor=0.800000
fDamageToFriends=1
fDamageToSelf=1
fDroppedItemPruneTime=180
fDynamicBannerTransparencyMaxDistance=600
fDynamicBannerTransparencyMinDistance=400
fExtraReduceFactor=1
fExtraSoakFactor=1
fFallDamageMultiplier=1
fFirstPersonFieldOfView=100
fGhostModeCameraAcceleration=25
fGhostModeCameraDamping=5
fGhostModeCameraMaxSpeed=10
fHorseChargeDamageMultiplier=1
fHorseJumpCooldown=4
fInterruptThreshold=1
fJumpCooldown=2
fKickCooldown=1.800000
fMaxActionProgressForAllyCollision=1
fMeleeDamageSpeedPower=2
fMinActionProgressForAllyCollision=0
fMinInflictedDamageForHighDamageHit=9
fMissileDamageSpeedPower=1.900000
fMissileItemPruneTime=180
fPierceReduceFactor=0.500000
fPierceSoakFactor=0.650000
fRangedDamageToPropsFactor=0.100000
fShieldPenetrationFactor=3
fShieldPenetrationOffset=30
fStrafeCooldown=0.450000
fThirdPersonFieldOfView=75
iAttackControl=2
iBannerMode=2
iBannerOutlineMode=0
iBloodStains=2
iCombatSpeed=4
iDefendControl=1
iDynamicBannerTransparencyMaxAlpha=255
iDynamicBannerTransparencyMinAlpha=165
iFixedBannerTransparencyAlpha=215
iFixedBannerTransparencyOutlineAlpha=205
iHorseCameraMode=0
iLanceControl=2
iMaxNumCorpses=2000
iMaxNumPrunableMissionObjects=500
iMaxNumRagdolls=100
iMinSoakedDamageForHighArmorHit=14
iMountedAttackControl=2
iMountedDefendControl=1
iNumWalkSamplePoints=8
uBannerOutlineColorEnemy=0xff0000
uBannerOutlineColorFriendly=0xff00
uBannerOutlineColorNeutral=0xff
vStickItemToLeftHandOffset=0,-0.370000,-0.040000
[BattleAi]
iMinNumAgentsForNavMeshReuse=12
iReduceBattleAi=0
[Campaign]
bSkipTutorial=false
fDayEndHour=20
fDayStartHour=4
fHeroExperienceMultiplier=2
fHeroHealingFactor=1
fHeroWoundedThreshold=15
fMainPartyHeroHealingFactor=1
fMainPartyRegularHealingFactor=1
fMapCameraMaxZoom=175
fMapCameraMinZoom=3.500000
fMapRiverDirection=140
fMapSeaDirection=-40
fMapSeaWaveRotation=300
fPlayerExperienceMultiplier=2
fPlayerHealingFactor=1
fPlayerWoundedThreshold=5
fRegularExperienceMultiplier=3
fRegularHealingFactor=1
fSpottingMultiplier=6.500000
fTimeMultiplier=0.250000
fTrackSpottingMultiplier=0.800000
iBaseCompanionLimit=20
iLeadershipSkillBonus=3
iPrisonerManagementSkillBonus=5
vMapCameraMaxPosition=180,145
vMapCameraMinPosition=-180,-145
vMapRiverSpeed=0.010000,-0.010000
vMapSeaSpeed=0.020000,-0.020000
[CampaignAi]
iReduceCampaignAi=2
[DedicatedServer]
bAutoRestartOnCrash=true
bLogChat=true
bLogConnects=true
bLogDisconnects=true
bLogKills=true
bLogTeamChat=true
bStoreConsolePlacement=false
cLogSeparatorChar=,
fMinTimeForSuccessfulAutoRestart=120
iMaxNumFailedAutoRestarts=5
vConsoleWindowPosition=-1,-1
vConsoleWindowSize=-1,-1
[FaceGenerator]
bUseLowVariationCache=false
[FakeCharacterShadows]
bFakeCharacterShadows=true
bFakeCharacterShadowsHighQuality=false
fFakeCharacterShadowDepthBias=0.000200
fFakeCharacterShadowDetail=1
fFakeCharacterShadowSlopeScaledDepthBias=2
iFakeCharacterShadowTextureSize=256
sFakeCharacterShadowShader=shadow_shader
sFakeCharacterShadowShaderHighQuality=shadow_shader_new
uFakeCharacterShadowColor=0xff000915
[Flora]
fFloraDegradeDistance=150
fGrassDensity=1
fGrassMipMapLodBias=-1
iFloraLod=0
iFloraShadows=2
iGrassMagFilter=2
iGrassMaxAnisotropy=4
iGrassMinFilter=3
iGrassMipFilter=2
[Font]
bFontAnisotropicFiltering=true
fScale=1
[General]
bDontBurnCpuCycles=true
bEnableAltF4=false
bEnableLogWindowBackground=true
bFirstRun=false
bHasCustomBattle=false
bHasFirearms=false
bHasMultiplayer=true
bHasSingleplayer=false
bHasTutorial=false
bInputLagOptimization=true
bPauseWhenMinimized=false
bPreventLowFrameLimitInputLag=false
bShowFrameRate=false
bSuppressPerformanceWarnings=true
bSuppressScriptErrors=false
bSuppressWarnings=false
iMaxFrameRate=85
iNumHints=0
iScreenshotFormat=1
sCoreResources=crpg_beta_core_shaders,crpg_beta_core_textures,crpg_beta_core_materials,core_ui_meshes,core_pictures
sIntroVideos=
[Graphics]
bAlphaToCoverage=true
bAutoAdjustAspectRatio=true
bAutoAdjustFullscreenResolution=false
bDynamicLighting=true
bDynamicMeshBatching=true
bForceVSync=true
bInstancing=false
bMaximized=false
bOnDemandTextures=true
bUseDirect3D9ExIfAvailable=true
bWindowed=false
fGamma=2.500000
fOnDemandTextureCheckPeriod=10
fOnDemandTextureForceCheckPeriod=60
iAnimationQuality=3
iAnisotropicFiltering=16
iCubeMapMagFilter=2
iCubeMapMaxAnisotropy=0
iCubeMapMinFilter=2
iCubeMapMipFilter=2
iDiffuseMapMagFilter=3
iDiffuseMapMaxAnisotropy=16
iDiffuseMapMinFilter=3
iDiffuseMapMipFilter=2
iDisplayHeight=768
iDisplayWidth=1024
iEnvironmentMapMagFilter=2
iEnvironmentMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2
iEnvironmentMapMipFilter=2
iFullscreenDisplayHeight=0
iFullscreenDisplayRefreshRate=0
iFullscreenDisplayWidth=0
iGraphicsBufferLockFailThreshold=100
iIndexBufferSizeDynamic=262144
iIndexBufferSizeStatic=1310720
iInitialNumBufferedInstances=1024
iMaxNumAutoBatchMeshVertices=30
iMaxNumAutoBatchSkinnedMeshVertices=70
iMaxNumBatchedMeshVertices=1000
iMaxNumBufferedInstances=32768
iMaximumFrameLatency=0
iMultisampleType=4
iNormalMapMagFilter=3
iNormalMapMaxAnisotropy=4
iNormalMapMinFilter=3
iNormalMapMipFilter=2
iOnDemandTextureCheckThreshold=100
iOnDemandTextureTimeout=12000000
iPreset=0
iShaderQuality=3
iSpecularMapMagFilter=2
iSpecularMapMaxAnisotropy=0
iSpecularMapMinFilter=2
iSpecularMapMipFilter=2
iTextureQuality=3
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSpecialDynamic=32768
iVertexBufferSizeSpecialStatic=65536
iWindowedDisplayHeight=1024
iWindowedDisplayWidth=1280
[Http]
iConnectTimeout=6000
iMaxNumRetries=3
iReceiveTimeout=4000
iResolveTimeout=6000
iSendTimeout=4000
sUserAgent=Mount Blade HTTP
[Input]
bInvertMouse=false
bInvertMouseX=false
bInvertMouseY=false
fMouseSensitivity=0.599571
fMouseXScale=1
fMouseYScale=1.500000
[Log]
bAutoFlushLog=true
bBackupOnExit=true
iMaxNumStoredLogs=25
sLogPath=crpg_beta_log.txt
sStoredLogDirectory=Logs
[Messages]
bShowCasualties=true
bShowDamage=true
bShowExperienceGain=true
bShowMultiplayerChat=true
bShowMultiplayerTeamChat=true
bShowProficiencyGain=true
bShowScreenshotPath=true
bShowShotDifficulty=true
iMultiplayerKills=2
uMultiplayerChatColor=0xffcccccc
uMultiplayerTeamChatColor=0xff8888cc
[Network]
bHttpServerQueries=false
bLoopbackServer=false
bSecureMasterServerConnection=false
fPlayerActivityTimeout=20
fPlayerInfoRequestActivityTimeout=3
fServerActivityTimeout=20
fServerInfoRequestActivityTimeout=3
iDefaultPort=7240
iMaxNumServerSearchConnections=16
iUdpReceiveBufferSize=262144
iUdpSendBufferSize=262144
sAddress=// IP address of the server (empty for ANY)
[ParticleSystems]
bParticleSystems=true
fParticleSystemDegradeDistance=60
fParticleSystemUpdateInterval=0.020000
iParticleSystemMaxNumMeshVertices=32000
iParticleSystemMaxNumRenderedParticles=4500
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
fMaxDeltaTimeStep=0.025000
fMaxSlowMotionDeltaTimeStep=0.005000
fRagdollInactivePurgeTime=1
fRagdollOnGroundPurgeTime=10
fRagdollPurgeTime=30
[PostFX]
bAutoExposure=false
bDepthEffects=false
iFxaa=0
iHighDynamicRange=0 // (values: 0, 1, 2)
iPostProcess=0
[PostFx]
bAutoExposure=true
bDepthEffects=false
iFxaa=3
iHighDynamicRange=0
iPostProcess=0
[Reflections]
iReflectionsMagFilter=2
iReflectionsMaxAnisotropy=0
iReflectionsMinFilter=2
iReflectionsMipFilter=2
iReflectionsMode=3
iReflectionsTextureSize=2048
[Scene]
bSunFlare=true
fCharacterDetail=1
sSunFlareMaterial=flare
sSunFlareMesh=sample_flare
[ServerList]
iDeadFavoritesPurgeTime=604800
iDeadFavoritesPurgeTries=7
[ShadowMap]
bShadowMap=true
fShadowMapDepthBias=0.000200
fShadowMapSlopeScaledDepthBias=2
iShadowMapNumPasses=4
iShadowMapTextureSize=4096
sShadowMapShader=shadow_shader
[Sound]
bDisableFrequencyVariation=false
bDisableMusic=false
bDisableSound=false
bDistanceFilter=true
bFastOcclusion=true
bHrtfFilter=false
bMusic=false
bOcclusion=false
bOcclusionFilter=false
bSound=true
bUseWinmm=false
bWasapiExclusive=false
fDistancePriorityFactor=0.100000
fMusicVolume=0
fSoundVolume=1
iMaxNumChannels=64
iMaxNumVirtualChannels=200
[TerrainGenerator]
fOuterTerrainHeightOffset=1.500000
fOuterTerrainMaxBlendDistance=100
iMaxNumFloraInstances=1024
iMaxNumFloraTypes=32
iMaxNumGrassInstances=262144
iMaxNumGrassTypes=32
iMaxNumTreeInstances=1024
iMaxNumTreeTypes=32
[Threads]
bThreadedIndexBufferWrites=false
bThreadedLogger=false
bThreadedNetwork=true
bThreadedOnDemandTextures=true
bThreadedRenderer=true
bThreadedSkeletalAnimation=false
bThreadedVertexBufferWrites=false
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iNumTaskThreads=1
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iTaskCriticalSectionSpinCount=0
iTextureCreatorCriticalSectionSpinCount=0
iTextureLoaderCriticalSectionSpinCount=0
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Windows XP Home SP3 - 32 bits
Intel Core i7 2600 (3.4 GHz) - Hyperthreading disabled - 4× physical cores
GeForce GTX 560 Ti - 1 GB
8 GB RAM but 3.5GB available and 3GB free
DirectX 9.0c
GeForce 301.42 WHQL
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cmp
M:BG Developer
Supreme Overlord
Renown: 2052
Infamy: 569
IRC nick: cmp
Re: [Bug] Vertex buffer lock failed at frame
«
Reply #1 on:
January 05, 2013, 06:56:42 pm »
0
On demand textures on or off? If off, most likely an out of video memory issue.
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Elio
Marshall
Renown: 737
Infamy: 20
The treeee!
Game nicks: Elio
Re: [Bug] Vertex buffer lock failed at frame
«
Reply #2 on:
January 05, 2013, 06:58:55 pm »
0
On,
use_ondemand_textures = 1
use_ondemand_textures_mt = 1
and
bThreadedOnDemandTextures=true
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[Bug] Vertex buffer lock failed at frame