The sweet spots for poles are more towards the end where the actual weapon is [I think, and it should be], and lots of glances occur due to poor positioning. 2h does not suffer from these as much it appears.
I still prefer pole arms though, people do not give them the credit that they deserve. They do need a better stab animation, that is for sure. 2h has a much better stab animation than pole arms. I'll keep enjoying the hitbox issues and using them to their fullest with pole arms though.
If you exploit game mechanics, pole arms are better than 2h. If you use pole arms in teamwork, they are way better than 2h.
Use 2h in single combat/duels and they are way better. Since 90% of melee fights are just duels, 1 v 2 duels in which the 2 players don't use teamwork, or a series of 1 v 1 duels, 2h is superior. HOWEVER, THAT IS METAGAME NOT BALANCE. If the metagame was people using teamwork, people would complain about poles being OP.
They have their places, I'll continue to rely on god tier pole arm teamwork that wins every battle of 2+ player melee combat. You guys can mess around with your 2hs focusing on single combat and teamhit all day if you like. I'll be rolling with a high multiplier every time I play.
And people wonder how I can play a pole arm character that only thrusts, using a gimped animation, and consistently win games with a good KDR & multiplier.
Teamwork > Player's Skill. Teamwork > Player's Builds. Teamwork > Superior gear. Teamwork > Everything.
And pole arms are better in teamplay than 2h.