Author Topic: Toggle walking... could that be?  (Read 674 times)

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Offline isatis

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Toggle walking... could that be?
« on: December 19, 2012, 01:16:15 am »
0
Could that be the first step to an universal walking button?

it would be awesome!!
:D
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline cmp

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Re: Toggle walking... could that be?
« Reply #1 on: December 19, 2012, 01:27:29 am »
+4
..?

Offline isatis

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Re: Toggle walking... could that be?
« Reply #2 on: December 19, 2012, 01:31:45 am »
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I guess that means that we won't have a same speed walk button...

So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline agweber

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Re: Toggle walking... could that be?
« Reply #3 on: December 19, 2012, 01:35:13 am »
+1
I guess that means that we won't have a same speed walk button...

Formation walk button would have been better wording than universal walk button. I didn't understand it either until your second post.

Offline Leshma

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Re: Toggle walking... could that be?
« Reply #4 on: December 19, 2012, 01:55:55 am »
0
.

Offline Bronto

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Re: Toggle walking... could that be?
« Reply #5 on: December 19, 2012, 01:58:31 am »
+5
I knew EXACTLY what you meant without even reading your post! Get ready for some synchronized walking next time you're on NA my COCHON friend! We shall traverse the lands at a modest pace!

Offline Froto_the_Loc

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Re: Toggle walking... could that be?
« Reply #6 on: December 19, 2012, 02:06:49 am »
+1
My walk button is X.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline isatis

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Re: Toggle walking... could that be?
« Reply #7 on: December 19, 2012, 02:48:10 am »
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My walk button is now W!!
yes I'm a coward!!

AND Bronto WE shall walk fiercly AT slow pace TOWARD OPPOSITION!!!
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline MrShine

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Re: Toggle walking... could that be?
« Reply #8 on: December 19, 2012, 05:53:44 am »
+1
now all we need are explosions and sunglasses

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Offline Teeth

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Re: Toggle walking... could that be?
« Reply #9 on: December 19, 2012, 11:33:42 am »
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The walking looks cool, but it has no use as it does not make everyone walk at the same speed. I really hope that the devs are planning that though, would be pretty useful for shieldwalls in strat and such.

Offline BlindGuy

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Re: Toggle walking... could that be?
« Reply #10 on: December 19, 2012, 11:52:28 am »
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Meh, NO USE?

I was home last weekend and found some crpg time: what did I do? SPENT AN HOUR FUCKING MOONWALKING!

No use indeed.

BTW for best moonwalk: Take stones, hold the stone back to throw, look down at 35 degrees, hold walk and then stroll around backwards like a boss.
I don't know enough

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