Author Topic: new features for Crpg =)  (Read 1819 times)

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Offline pepejul

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new features for Crpg =)
« on: November 25, 2012, 11:43:35 pm »
+10
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Offline Bonze

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Re: new features for Crpg =)
« Reply #1 on: November 25, 2012, 11:55:16 pm »
+3
Have you ever seen new melee  animations in this Mod  ?
All what they can do is ...     


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Offline Torben

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Re: new features for Crpg =)
« Reply #2 on: November 26, 2012, 12:02:22 am »
0
thez are testing the punch thing already,  so there we go  :P
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Offline Apsod

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Re: new features for Crpg =)
« Reply #3 on: November 26, 2012, 01:00:14 am »
0
Have you ever seen new melee  animations in this Mod  ?
All what they can do is ...     


2010  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2011  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2012  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2020  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2030  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2040  +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf

2050   +1 kata buff , -1 kata nerf , +1 kata buff, -1 kata  nerf
What about the new 2h stab? We also got the new punch animation. Oh and kata = katana??

Offline Lordark

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Re: new features for Crpg =)
« Reply #4 on: November 26, 2012, 02:46:17 am »
+1
weebo armor and archery
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Offline GuiKa

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Re: new features for Crpg =)
« Reply #5 on: November 26, 2012, 04:11:30 am »
0
They could make that chambering with an heavy weapon (which would stun you) disarm you but STR build are op enough.

The real thing c-rpg needs is kick jump.

Offline Bars

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Re: new features for Crpg =)
« Reply #6 on: November 26, 2012, 04:26:10 am »
0
It will be hard work to make animation for suchs moves. Do u think about such weapons?

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 why we dont have this weapons?
 its very hard make animation for  chain

and real, i dont wanna see assasin moves in my lovely mode

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« Last Edit: November 26, 2012, 04:30:45 am by Bars »
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Offline Aderyn

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Re: new features for Crpg =)
« Reply #7 on: November 26, 2012, 08:52:04 am »
+2
jumpkicking people off horses would be so awesome i'd shit my pants every time.
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Offline pepejul

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Re: new features for Crpg =)
« Reply #8 on: November 26, 2012, 04:06:37 pm »
+1
I dream about jumpkick like Cuck Norris....


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Offline Lordark

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Re: new features for Crpg =)
« Reply #9 on: December 08, 2012, 08:24:31 pm »
0
jump kicking would make this game too weaboo friendly. FUck that!
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Offline enigmatic_stranger

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Re: new features for Crpg =)
« Reply #10 on: December 08, 2012, 09:05:14 pm »
+2
+1 for HOMM 3 combat music  :)

Offline matt2507

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Re: new features for Crpg =)
« Reply #11 on: December 09, 2012, 02:11:56 am »
0
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Offline pepejul

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Re: new features for Crpg =)
« Reply #12 on: December 09, 2012, 04:16:32 pm »
0
I agree =)
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