I live for the grind! I like progression in games, always striving for that loom point. ( because i'm gen 3 with no looms....bad with money and stuff )
Grinding coupled with a fun game is amazing!
Lol I did the same exact thing... sold my first loom point, spent it all, sold second one spent it all... gen 3 with 0 loom points or any heirloomed items and only around 100k LOL
There definitely is a big power gap between a fully loomed (armor/gloves/helm/shoes/weapon) level 33+ or someone under level 30 with no looms... but if there wasn't there wouldn't be too much of a reason to grind so hard for those next loom points. I think the main problem is not how long the grind is but how the xp system is set up to give higher gen players a larger amount of xp per tic... higher gen players with most likely a lot of heirloom items or points receive substantially more xp per tick than the much lower gen players who are trying to catch up... so for a new player starting C-rpg to even begin to catch up to the higher players he has to spend much more time playing the game than someone who is gen 15 with the gen xp bonus... I think that's the main flaw of the way it's set up,
The new players/low gen toons should level faster and as you become higher gen it should get harder or take longer to reach the next gen. I think the newer players are especially deserving of more xp per tic than fully genned players because they have to deal with trying to play as a smuck peasant a lot of the time vs a heavy armored veteran high level player, which usually involves dying and waiting for a period of time and not much else.
It's like a triple hit to new players... you have no heirloomed items, you're gonna be lower level (most of the time as reach 31 or higher and retire again), and your gonna level much slower.
But new players are what this mod needs...
At least thats my 2 cents.