Author Topic: Siege valor is too rare compared to Battle  (Read 1602 times)

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Offline Alvin_the_Chipmunk

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Re: Siege valor is too rare compared to Battle
« Reply #15 on: August 03, 2014, 02:40:34 am »
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I've had rounds where my only contribution was killing a single DONKEY and I've gotten valor.

The very thought of killing donkeys to get valour is so flippin' cruel. Fitzwilliams would not approve at all.
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Offline Alvin_the_Chipmunk

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Re: Siege valor is too rare compared to Battle
« Reply #16 on: August 03, 2014, 02:42:59 am »
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I've had rounds where my only contribution was killing a single DONKEY and I've gotten valor.

Absolutely horrifying. Fitzwilliams would not approve of it at all. :evil:
« Last Edit: August 11, 2014, 04:01:11 am by Alvin_the_Chipmunk »
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Offline Alvin_the_Chipmunk

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Re: Siege valor is too rare compared to Battle
« Reply #17 on: August 03, 2014, 02:43:53 am »
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Fitzwilliams would not approve.

Can't help but say it again :D
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Offline Tojo

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Re: Siege valor is too rare compared to Battle
« Reply #18 on: August 03, 2014, 05:51:07 am »
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Thanks for asking San! best admin 2014

Offline Bryggan

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Re: Siege valor is too rare compared to Battle
« Reply #19 on: August 03, 2014, 07:43:43 pm »
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I love siege, but can only play a few rounds before I'm broke.  I seems to me that I get team switched every other round.  I'd be happy if I could get over X3 for once.

Offline Taser

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Re: Siege valor is too rare compared to Battle
« Reply #20 on: August 03, 2014, 08:36:58 pm »
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I love siege. More than battle most of the time but the maps are sometimes awful. Add that to a small pop that actually plays on a consistent basis with horrible team swapping the second round (and the third round and the fourth and the fifth...) and poor chances of keeping a multi going and battle wins everytime for the majority of people.
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Offline Phew

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Re: Siege valor is too rare compared to Battle
« Reply #21 on: August 03, 2014, 10:49:15 pm »
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I also agree that some of these artificial changes aren't the best, but I think that they would help NA siege's sustainability and are easy to do.

Let's say your proposed ideas are too generous. What's the worst that can happen, NA2 returning from the dead?

Devs had double XP going for what, 4 months?  They obviously can't be too worried about XP inflation. Let siege be the "it" place to be for once.

Artificial rewards for flag proximity is definitely a flawed idea, since it just encourages team deathmatch at the flag (most siege maps are intended to be more nuanced than this). However, the autoswitch every round thing makes it very hard to keep a multi going, so the extra multi for a win seems like a good/easy fix.

Offline Bryggan

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Re: Siege valor is too rare compared to Battle
« Reply #22 on: August 04, 2014, 08:45:00 pm »
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In battle there's no auto-switch, and it balances out.  Many maps in siege are unbalanced, not really because of map design but because of player population.  Some castles are freebies in 10 vs 10, but impossible to take when 20 vs 20.

So what, you lose some times, not a problem if you're having fun and not losing too much gold.  If you get switched to a losing side every other round, your average multiplier is 1.5.  You win 4 rounds in a row, you get 2.5.  So ,according to my math, if you win half the sieges, and lose half, you will get a X2.  Which is 25% more.