Author Topic: Changing the Bows nerfyness  (Read 657 times)

0 Members and 1 Guest are viewing this topic.

Offline MrRicky

  • Knight
  • ***
  • Renown: 35
  • Infamy: 13
  • cRPG Player A Gentleman and a Scholar
  • In Alan Rickman we trust.
    • View Profile
  • Faction: Impresionante Salsa
  • Game nicks: Isalsa_MrRicky
Changing the Bows nerfyness
« on: November 18, 2012, 10:59:13 pm »
-2
Yes we have all heard it before... Bows are too Nerfed, get over it blah, blah, blah.....

 Well hear me out i think i have the solution to what they should do with the bows.... Ok we all know that the modder of crpg has some form of hatred against the bows that he has made them... just awful.

Well i got a solution, Why not instead of just making the bows weigh more and take what a year to shoot one arrow? instead make the bows firing speed about the same on extra invasion or just a bit faster and make them weigh a decent amount, and instead make the arrows arch more, that way bows have to be more involved in melee type situations considering the fact they originally can fire from europe- africa or something stupid like that, i just believe this would be a more logical way of dealing with the Nerfyness of the bows. Thanks for reading please comment i would like to see what people think of the idea.

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: Changing the Bows nerfyness
« Reply #1 on: November 18, 2012, 11:57:28 pm »
+2
IF YOUR NAME'S RICKY, I DON'T KNOW IF PEOPLE WILL READ THIS.

Offline Torost

  • Count
  • *****
  • Renown: 292
  • Infamy: 109
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Changing the Bows nerfyness
« Reply #2 on: November 19, 2012, 12:36:32 am »
0
Put the arch back in archery!

Offline MrRicky

  • Knight
  • ***
  • Renown: 35
  • Infamy: 13
  • cRPG Player A Gentleman and a Scholar
  • In Alan Rickman we trust.
    • View Profile
  • Faction: Impresionante Salsa
  • Game nicks: Isalsa_MrRicky
Re: Changing the Bows nerfyness
« Reply #3 on: November 19, 2012, 01:23:09 pm »
0
Put the arch back in archery!


Haha love it.

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Changing the Bows nerfyness
« Reply #4 on: November 19, 2012, 01:30:30 pm »
0
Remove all ranged except throwing weapons and reduce the required wpf per PT to 5 points.

There you go, everybody will have 2 stacks of throwing weapons.

2h = 2 slot weap + 2 slots for throwing
Pole = 2 slot weap + 2 slots for throwing
1h+shield = 2 slots for shield + weap + 2 slots for throwing

whoever has 3 slots occupied by some longspear/flamberge/longmaul/greatmaul/heavyshield shit has only 1 free slot.

Fixed. Epic throwing battles coming up

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Changing the Bows nerfyness
« Reply #6 on: November 19, 2012, 04:25:51 pm »
0
Archers can still kite, just takes a bit longer, they didn't really change that much tbh.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.