Reasoning is as follows:
1. Let new players start at lvl 10.
It will be easier for new players to not fuck up their first build and understand how it works, and they will have a chance after fewer minutes. For retiring, they could start at lvl 1 again. I do think this could help people who try the mod, to stay in the mod. I don't see the negative side of this, as most people will get raped anyway with their first char, not because of levels and heirlooms, but because of steep learning curve.
2. Raise level "cap" from 31 to 34. (Make it easier to get to 34, very hard above that again)
Three More levels, we would see more variation in builds, old players would be able to experiment more and create more specialized builds. The big downside is that this is much harder to balance, and some builds like pure AGI 2h might approach the limitations of Netcode. I do think that this is not too bad though, and could make the game slightly more hardcore.
This should not be done without a rebalancing of throwing, x-bow and other "cheap" hybrid builds. (Which is coming anyway next patch)
What do you think?