Author Topic: Uptade physics plox  (Read 1934 times)

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Offline Tzar

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Re: Uptade physics plox
« Reply #15 on: November 11, 2012, 06:04:25 pm »
0
hah i love how he get bitchslapped by that ogre at 08:50  :lol:

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline IR_Kuoin

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Re: Uptade physics plox
« Reply #16 on: November 11, 2012, 07:35:53 pm »
-1
Looks like the fighter woke up after a hungover and is still trying to get sober.
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Offline Juhanius

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Re: Uptade physics plox
« Reply #17 on: November 12, 2012, 03:49:17 am »
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Mindblowing  :shock:

Offline Juhanius

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Re: Uptade physics plox
« Reply #18 on: November 12, 2012, 03:51:31 am »
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You wanna be stuck on "Teams are not fair to justify multiplier" forever?

BTW, here's a video about a good physics in melee game, and about how taking innovative approach may bankrupt your company(notice that game was made by same dudes that are doing COD Black Ops franchise now... not really a sequel to Die by the sword, eh?)


I loved that game...good times

Offline Digglez

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Re: Uptade physics plox
« Reply #19 on: November 12, 2012, 04:35:50 am »
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they'd prob make more money releasing the engine/tech to pen & paper RPG'ers, since Wizards of the Coast has utterly failed to make a digital dungeon.

Offline Everkistus

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Re: Uptade physics plox
« Reply #20 on: November 14, 2012, 06:27:58 pm »
+1
The game looks absolutely amazing.

So good, that I contributed some of my RL money for it. I really hope the devs get it going.

Offline Weren

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Re: Uptade physics plox
« Reply #21 on: November 14, 2012, 06:34:55 pm »
+1
Free speech is about to become terrorism.

Offline Lannistark

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Re: Uptade physics plox
« Reply #22 on: November 14, 2012, 06:41:51 pm »
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The game is almost finished and they ask you 150k dollars. Obsidian gives you a piece of artwork and a random trailer and get 4 million.

Oooh the irony...
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Offline Leshma

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Re: Uptade physics plox
« Reply #23 on: November 14, 2012, 06:49:47 pm »
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Things changed.

Eight months ago Tim Schafer did something unique, as famous game developer he started a project on kickstarter. Got 3 million dollars. A bit later, Brian Fargo did the same with similar results.

Few months ago Obsidian as very active developer, showed up and promised new BG, they got 4 mil but they had to show some artwork.

After that Tom Hall (Quake), Nexus developers and some others tried the same thing, didn't work. David Braben got 300k in two days but Elite 4 probably won't make it.

Chris Roberts is going for 4 mil $ but he started with machinima cinematic, showed some gameplay and recently some alpha AI. But still, his reputation is the main reason for success.

Smaller developers need to do some serious promotion before starting kickstarter or they are fucked.