Author Topic: Why does 1h have only 2 attack directions?  (Read 3882 times)

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Offline San

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Re: Why does 1h have only 2 attack directions?
« Reply #60 on: September 24, 2012, 08:56:57 am »
0
What? Was he trying to hit the same spot while mounted, but not compensating for his height difference? The two emboldened ones should be exactly the same. Not sure these numbers are credible anymore, even if they do seem correct.

From what I recall, he explained that the ranged bonus mounted with polearms is the same as the ranged bonus from being a hoplite. When you bold 1h, you mean that 1h should also be +30? Not sure how he did mounted tests since they're not in the video, but can't you just use your own estimates for the effective range given the angle at which you need to lance and the distance/degrees of freedom you are allowed to move the horse's head?

Even so, it's not like you can really get a clean hit if you hit at the maximum range of the 1h stab. I don't think these numbers are perfect, but I think they are close within only a few points difference from my own experience. I've used right swings reliably against stabs with assumptions from this data and it seemed correct.

Offline Arn_Magnusson

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Re: Why does 1h have only 2 attack directions?
« Reply #61 on: September 26, 2012, 04:30:15 pm »
-1
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But it have +7 so, might be serious stuff ;_;

Offline BlameMeForTheNoise

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Re: Why does 1h have only 2 attack directions?
« Reply #62 on: November 12, 2012, 06:20:33 pm »
+1
2. Turn Nerf, adjust it that it takes weapons range into account, Longer Weapons have more problems while turning and hitting, that is surely in RL that way, but atm it is quite the opposite in this game.(Yeah i know i will get a lot of crap for this, bring it on bitches, i am not here to get love but to state my opinions and observations)

I think this should be considered. (2hander btw...)

Offline Berserkadin

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Re: Why does 1h have only 2 attack directions?
« Reply #63 on: November 12, 2012, 06:22:25 pm »
+5
Giving longer weapons slower turnspeeds makes perfect sense, and would be nice for balance, since reach = king in battle.
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