Author Topic: parabolic flight paths? NOT? oO  (Read 1419 times)

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Offline Paul

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Re: parabolic flight paths? NOT? oO
« Reply #15 on: April 22, 2011, 02:20:28 pm »
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Vikingr uses an even higher air friction value than cRPG already does and they combine this with very low projectile velocities for bows. I'd rather keep ballistics as they are now.

Offline Armbrust_Schtze

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Re: parabolic flight paths? NOT? oO
« Reply #16 on: April 22, 2011, 02:59:17 pm »
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i know what parabolic is. patricia. girl.

well why do we have to take the bows velocity? just keep the demage, just change modify the flight paths that projectiles have to be shot higher for long shots..and of course make it that shields only block where they cover the body..thats realism and it wouldnt even change much on the balance would it?

to paul: but isnt it unrealistic that you can shoot over the whole map with a hunting crossbow?
« Last Edit: April 22, 2011, 03:02:19 pm by Armbrust_Schtze »
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Offline Paul

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Re: parabolic flight paths? NOT? oO
« Reply #17 on: April 22, 2011, 03:41:24 pm »
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Huh, the only way to change a projectiles flight path is the either change the starting velocity or the air friction constant. A higher friction value would drastically decrease damage on range (which is fine atm imo) and would make DaveUKR's head explode(actually almost worth it). Unless you mean that Cpm's WSE should be used to change the whole ballistic calculation, which is pretty good atm in my opinon.

Offline Armbrust_Schtze

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Re: parabolic flight paths? NOT? oO
« Reply #18 on: April 22, 2011, 05:03:37 pm »
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yeah well i saw it in vikingr and there it works and is quite realistic...i have no idea about modding just suggested it. pretty bs that it wouldnt work :/
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Offline Paul

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Re: parabolic flight paths? NOT? oO
« Reply #19 on: April 22, 2011, 05:05:08 pm »
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Again, vikingr uses a combination of slow projectile velocities and a high friction value.

Offline Armbrust_Schtze

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Re: parabolic flight paths? NOT? oO
« Reply #20 on: April 22, 2011, 05:09:48 pm »
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dont understand that...im just sad it wouldnt funktion in crpg :S

well its the engine. topic closed <3'
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