Even when you say in the info panel / briefing "PROVIDE STATS" or "People providing stats will be prefered", there is still always a lot of players just ignoring it and most of the time you cant ignore the mass of them if you want to max out for your battle (except for some really well appointed and big battles/siege where applicants are practically flooding your teamspeak) and if you dont know each players of cRPG you will accept players on only 2 (or even 1) conditions : teamspeak presence and a good level.
There is three main things this lack of information causes, and they are all linked together:
- you cant be sure of the numbers of every classes your battle will possess, thus having to "adapt" (in a bad and unnecessary way) your tactics to what you will have, or ask unadapted people to be a part of a strategy they cant properly fit in.
- you cant choose a specially geared army for fear of not having players capable of handling a particular array of items: a specialized army of, say, pikemen + hoplitles wouldnt fight at peak efficiency and a lot of players would rage at such a choice of weapons, because you couldnt know that they had no WPF in said polearms.
- you then have to buy every kind of weapons (and armors at a lesser degree) profusely to be sure there will be no shortage of anything or your players will be gimped as soon as you ran out of a certain gear and you wont fight at maximum battle capacity.
Being able to "roleplay" a certain kind of army as a leader of strategus battles, or just gearing armies to deal lots of damages to certain armies composition, THAT, would give STRATEGUS an enjoyable STRATEGY orientation.
After fighting in a hundred of strategus 4 battles, I can tell that they almost all look the same. The only thing that saves them is that they still retain a certain randomness in their outcome (good/bad leadership, individual skills, enough/insufficient gear, geography) and that you still encounter the same adrenaline-fueled fights, ganks, duels (with even more "echo" to victory or defeat!).
Something that saves them, and also gives them too much predictability, is the fact that lots of high stakes battles/sieges are primarily made of the members of the most important factions at war: this leads to roster being made by people who know each others, their build, and how to fight together. It also means that you can almost predict that a battle against a roster made of a majority of greys will have 1H/Shield (
), and if the roster is made of fallen you will see a lot of Archers (
).
Its a good thing because they will use their army composition (if a good leader is online) effortlessly and with much impact, but also causes the army composition to somewhat stagnate and all the epic battles, with nords/druzhina/bashis/greys Versus GK/Fallen/HRE/Mercs/kapikulu will have a somewhat same feeling. Not necesserally a bad thing, but there is at the moment no "alternative" and no way to clearly compose your army according to your need.