Author Topic: UDNWSFLC opens its open borders  (Read 1791 times)

0 Members and 1 Guest are viewing this topic.

Offline Gingerpussy

  • Permanently Banned
  • **
  • Renown: 251
  • Infamy: 224
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Gingerpussy
Re: UDNWSFLC opens its open borders
« Reply #15 on: October 18, 2012, 09:28:13 pm »
0
Welcome, nice to see someone picking up the thread  :mrgreen:

Dhirim Welcomes all as normal.
visitors can't see pics , please register or login

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: UDNWSFLC opens its open borders
« Reply #16 on: October 18, 2012, 09:30:50 pm »
+2
Well it's common sense...
You'd have to make trade agreements to either swap goods, or have some sort of buy/sell agreements in place.

Factions can make more money selling goods at their fiefs, than allowing other people to sell there.  What is going to make you more money, the 15-20% on taxes you get for letting people sell in your fiefs, or the 200-400% you make on the bonus selling there yourself....

I agree, it is a flawed system. Specifically one that rewards larger clans, who already have a huge advantage in strat.

Offline Tomas_of_Miles

  • Count
  • *****
  • Renown: 263
  • Infamy: 37
  • cRPG Player
  • Inactive
    • View Profile
  • Faction: Rusty mercenary siege engineer
  • Game nicks: Something with Tomas in it
Re: UDNWSFLC opens its open borders
« Reply #17 on: October 18, 2012, 09:33:22 pm »
0
Hahaha I approached Narra a little bit too early. But you can keep my 1 corn (and peasant gear).
Professional poop cleaner

Offline Elmokki

  • Count
  • *****
  • Renown: 192
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Faction: United democratic national whatever
  • Game nicks: elmokki_Krokotiili
  • IRC nick: Elmokki
Re: UDNWSFLC opens its open borders
« Reply #18 on: October 19, 2012, 12:09:25 pm »
0
Actually the new tax system with high enough S&D (prosperity upgrades, anyone? If that isn't enough I guess chadz might wanna consider just plain increasing S&D gains.) and high enough taxation might be quite profitable.

If you have say, 20% tax on both selling and buying fief and goods are bought at 5 gold and sold at 25 with 300% boost, ie 100g, both the seller and the buyer are basically getting 20 gold per good for doing absolutely nothing. While losing 40% of your income in tax is pretty nasty, the trader is still getting 55 gold per good for his trade route, which isn't bad in my opinion. I don't have a fief at the moment so I can't check how much raising the tax to 20% or so costs, but probably a shitton, sadly.

The reason borders are closed is that currently money is made by trade as opposed by fiefs. Considering that there's no surprise borders are closed. If allowing trade in fiefs gave you about the same amount of money - maybe a little less or a little more - without requiring you to do anything for it it'd probably be totally worth opening borders. Also if there was enough S&D it'd potentially allow double profits for fief owners: trade AND taxation.

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: UDNWSFLC opens its open borders
« Reply #19 on: October 19, 2012, 12:52:48 pm »
+1
Actually the new tax system with high enough S&D (prosperity upgrades, anyone? If that isn't enough I guess chadz might wanna consider just plain increasing S&D gains.) and high enough taxation might be quite profitable.

If you have say, 20% tax on both selling and buying fief and goods are bought at 5 gold and sold at 25 with 300% boost, ie 100g, both the seller and the buyer are basically getting 20 gold per good for doing absolutely nothing. While losing 40% of your income in tax is pretty nasty, the trader is still getting 55 gold per good for his trade route, which isn't bad in my opinion. I don't have a fief at the moment so I can't check how much raising the tax to 20% or so costs, but probably a shitton, sadly.
After 5 routes that trader with well equipped army will come for that fief for trade without tax XD
visitors can't see pics , please register or login