Author Topic: Missing item balance changes  (Read 548 times)

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Offline Tydeus

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Missing item balance changes
« on: October 29, 2012, 06:58:02 pm »
+13
Overall, I really like the item balance changes, especially with the variety that was created among two-handed weapons, though I think there is still some work to be done.

Heavy Great Sword                       Sword of War                                   Highland Claymore
weapon length: 120                     weapon length: 121                         weapon length: 117
weight: 2.5                                   weight: 3                                          weight: 3
difficulty: 14                                  difficulty: 15                                      difficulty: 16
speed rating: 92                           speed rating: 93                               speed rating: 92
weapon length: 120                     weapon length: 121                         weapon length: 117
thrust damage: 22 pierce             thrust damage: 23 pierce                  thrust damage: 22 pierce
swing damage: 39 cut                  swing damage: 40 cut                       swing damage: 43 cut

Here's what I'd suggest
Heavy Great Sword
weapon length: 120
weight: 3.5
difficulty: 16
speed rating: 91
weapon length: 120
thrust damage: 24 pierce
swing damage: 40 cut

If the whole point of the recent 2h rebalance was to create versatility among the class, making this change creates another niche weapon that is something like the Nodachi, except with a thrust and less cut damage. Also, give the nodachi 44 cut already, it's really a shitty weapon.

Two Handed Sword                   Miaodao
weapon length: 110                 weapon length: 115
weight: 2                                  weight: 2.5
difficulty: 12                              difficulty: 12
speed rating: 96                       speed rating: 96
weapon length: 110                 weapon length: 115
thrust damage: 22 pierce         thrust damage: 0 pierce
swing damage: 38 cut              swing damage: 40 cut

When people constantly complain about thrusts, be they from 1h, 2h or polearm weapons, I don't think it makes any sense that a 22 pierce, +70 length animation is somehow only worth 40 cut damage, or that 3 speed is worth a 23p +70 length thrust. I suggest giving the Miaodao +1 speed or +2 damage.

Dadao                                         Highland Claymore
weapon length: 115                   weapon length: 117
weight: 3                                    weight: 3
difficulty: 12                                difficulty: 16
speed rating: 93                         speed rating: 92
weapon length: 115                   weapon length: 117
thrust damage: 0 pierce             thrust damage: 22 pierce
swing damage: 42 cut                swing damage: 43 cut

Same argument. If anything, the price difference should make up a 1~2 cut damage loss, but the fact that it also lacks a thrust entirely, means that it should end up at 94 speed or 44 cut.

New polearms:

Long Awlpike
weapon length: 185
weight: 2.8
difficulty: 14
speed rating: 89
weapon length: 185
thrust damage: 32 pierce
swing damage: 18 blunt

Ranseur                                 Spetum                                          Corseque
weapon length: 189              weapon length: 186                      weapon length: 186
weight: 2.5                            weight: 2.5                                    weight: 2.5
difficulty: 12                           difficulty: 12                                   difficulty: 12
speed rating: 85                    speed rating: 86                           speed rating: 86
weapon length: 189              weapon length: 186                      weapon length: 186
thrust damage: 31 pierce      thrust damage: 31 pierce              thrust damage: 31 pierce
swing damage: 22 cut           swing damage: 18 blunt                swing damage: 19 pierce

3-4 speed loss on all of the new polearms while they all lose 1 pierce damage as well. Nearly everything else is exactly the same, they're just not worth using, regardless of how badass they look. I suggest adding versatility here, like what was done with the greatswords.

Proposed stat changes:
Ranseur
weapon length: 189
weight: 2.5
difficulty: 12
speed rating: 90
weapon length: 189
thrust damage: 29 pierce
swing damage: 32 cut (remember it's cut damage, against 50 armor the blunt or pierce will be better.)

Spetum
weapon length: 186
weight: 2.5
difficulty: 12
speed rating: 86
weapon length: 186
thrust damage: 31 pierce
swing damage: 24 blunt

Corseque
weapon length: 186
weight: 2.5
difficulty: 12
speed rating: 92
weapon length: 186
thrust damage: 27 pierce
swing damage: 20 pierce

Lots of versatility, stats based on the Long Awl Pike and the English Bill

English Bill                                   Swiss Halberd
weapon length: 174                   weapon length: 162
weight: 4                                    weight: 3
difficulty: 17                                difficulty: 15
speed rating: 89                         speed rating: 91
weapon length: 174                   weapon length: 162
thrust damage: 28 pierce           thrust damage: 28 pierce
swing damage: 31 pierce           swing damage: 38 cut

Partisan
weapon length: 176
weight: 3
difficulty: 14
speed rating: 85
weapon length: 176
thrust damage: 36 cut
swing damage: 25 cut

This one's arguable the worst out of all four, this is what I propose, remember cut damage is far less effective than pierce.
Proposed stat change:
Partisan
weapon length: 176
weight: 3
difficulty: 14
speed rating: 93
weapon length: 176
thrust damage: 37 cut
swing damage: 33 cut

At 37 cut the partisan, against a 50 armored target and a .25 speed bonus, should do the same exact damage as a 28p thrust. This means the weapon specializes in fighting light armored opponents, but the effectiveness tapers off against armor. 33 cut on the swing to help balance the additional speed that the weapon gains over the swiss and the Bill.

Overall, more versatility, all equally usable, none of them are "OP" and all relatively equivalent to weapons that have been in game for quite a while now.


Finally, completely remove polestagger from NA (duel, strat, and siege; I believe it's only removed from battle) and actually implement the polestagger reimbursements that were previously talked about. You can't remove pole stagger from a War Spear for example, and expect the weapon to be anywhere nearly as good as it was without reimbursement. This is probably why those weapons have fallen in price on the marketplace and are now a bit of a rarity on the servers.

Oh yeah, nerf armor/buff cut damage/buff 1h cut weapons specifically.

tldr;great patch, but a few things were left out that don't make sense.

Edit: Sorry for the really shitty formatting.
« Last Edit: October 29, 2012, 07:13:57 pm by Tydeus »
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Offline Vodner

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Re: Missing item balance changes
« Reply #1 on: October 30, 2012, 03:35:14 am »
+2
The problem with great posts like this is that there isn't really much to add other than 'I agree', so you don't get many replies. At any rate, I agree with everything in your post.

Offline TurmoilTom

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Re: Missing item balance changes
« Reply #2 on: October 30, 2012, 03:41:18 am »
+1
By the looks of the item's stats on the website and the + chadz gave your post I think he liked your ideas.
« Last Edit: October 30, 2012, 03:44:54 am by TurmoilTom »

Offline Malaclypse

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Re: Missing item balance changes
« Reply #3 on: October 30, 2012, 07:30:03 pm »
0
What Saul said up there, for sure. Have to agree with everything Tydeus said.

The regular Spear could be made one slot to compensate for the stagger loss. It's the same length/weight as the Military Fork which is one slot (Shortened Spear is also 1.3 and one slot), and like it is unable to rear horses.
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