Poll

Double stacks?

Yeah! ammunition should be like delicious oreos!
18 (62.1%)
No/unnecessary/gives too much power
11 (37.9%)

Total Members Voted: 29

Author Topic: double stacks of throwing weapons/arrows/bolts  (Read 2402 times)

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Offline Tzar

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #30 on: September 28, 2012, 09:10:59 pm »
-1
voted no....
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline sjarken

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #31 on: September 28, 2012, 09:40:04 pm »
-1
dont buff anything that can kill me from a distance... ty

Offline sF_Guardian

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #32 on: September 28, 2012, 09:43:08 pm »
+2
It will not give more ammo in general but will make possibility to take a shield. Everybody knows how much skilz it takes to block in melee with shield
And my balanced build in mw kuayk already dies to 2hits from dedicated archers and throwers. Last thing I want is to cut throught shield after I survive gazzilion of attempts  to end my live in my zigzag dance.

You know Shield is often more a hindrance than a help in melee if youre a dedicated blocker?
It slows you down as fuck ...
I am a shielder atm but only cuz I wanna die like a man in melee and not by being shot down 24/7...
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline Froto_the_Loc

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #33 on: September 28, 2012, 10:09:07 pm »
+2
Not every change can be classified as a buff or nerf.

Think it more a tactical change. Would you rather have to chase the kiting thrower because he has no melee, or would you rather have him turn around and fight you with a weapon, so your 2h spergsword can cut him down?
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Digglez

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #34 on: September 29, 2012, 03:19:17 am »
-1
would be easier to add 5th and 6th slot for everyone to use then make some 'double ammo' type coding

Offline OssumPawesome

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #35 on: September 29, 2012, 04:24:12 am »
+1
would be easier to add 5th and 6th slot for everyone to use then make some 'double ammo' type coding

this seems completely not true to me.  Mount and blade and all of the mods ive seen have 4 spaces for weapons/shields.  I can hardly imagine adding one wouldnt be a serious change.  I'm proposing a new set of items which would be just like items currently in the shop, but with doubled stats.  What could be simpler than that?

Also to all those who are claiming the potential for 0 slot weapon AND 0 slot buckler - read my previous posts.  I recommend a limit of one double stack item per character so that only one 0 slot item can be used while retaining 4/4 slots.

Offline Froto_the_Loc

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #36 on: September 29, 2012, 05:12:35 am »
+1
would be easier to add 5th and 6th slot for everyone to use then make some 'double ammo' type coding
Eh, I'm sure if that were possible, someone would have done it by now.
That'd be game changing, ya know, but I think it's too far deep in the coding.
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Rumblood

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #37 on: September 29, 2012, 06:46:09 pm »
+2
I vote No to this suggestion, however, 0 slot weapons should take up 0 slots.  :idea:
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Offline Nightingale

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #38 on: September 30, 2012, 07:43:57 am »
+1
maybe they could just add another slot on the website and force the game to load the 0 slot item as a 0 slot item... I don't know anything about coding just a thought.

wouldn't have to change the game mechanics of the 4 slot system would just have to change how its loaded if possible lol

Offline OssumPawesome

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #39 on: October 03, 2012, 05:29:46 am »
-1
bamp

Offline Overdriven

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Re: double stacks of throwing weapons/arrows/bolts
« Reply #40 on: October 03, 2012, 09:47:45 am »
0
I like this idea. Would mean I'd be able to take a melee weapon as my HA. Sure I'd have no PS, but right now my only choice when I get shot off my horse is to run like fuck and hope to god that I've come down somewhere near some people who's weapons haven't disappeared yet. More often than not I end up running from melee with 0 ath and wondering why the hell they can't catch me  :)