Hello all.
I have a suggestion that i'm sure, a lot of players are expecting since long time. Now, we are bored because of disbalance on cRpg. People whining about ranged, cavalry without seeing that it's not the problem of crpg. The problem is when one team have a lot of cavalry and the other don't have. The same as ranged. We suggested it about 1000 times, but developers dont wanted to do, and I don't know the reason.
My suggestion is enabling a class balance
only for a server, like cRPG melee (EU_X or NA_X for example), this way:
- At the start of the game, or after the first round, the server split the players by level/build to create two teams with similar builds. It's not based on inventory, just on skills and level. A example:
Player server list:
- 10 players with 6 powerdraw.
- 4 players with 5 powerdraw.
- 10 players with 6 riding
- 2 players with 5 riding.
- 20 infantry players.
After the first rounds, teams should be something like:
Team A:- 5 players with 6PD
- 2 players with 5PD
- 5 Players with 6RD
- 1 Player with 5Rd
Team B:- 5 players with 6PD
- 2 players with 5PD
- 5 Players with 6RD
- 1 Player with 5Rd
This way there won't be ever disbalance between team and playing will be more competitive. I just throw my proposition. Only for a server for testing purposes where players can decide to join it to play equlibrated rounds. Thanks all for reading.
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