I've been playing a fair bit of League of Legends, so naturally for some reason I had an idea for a Moba game type. If you don't know what a MOBA is, go look it up, I'm not going to waste time explaining.
Everyone starts as a level one character. This character isn't saved on the site, and is wiped every round. To level up, you must gain XP by killing and being near minions, or killing enemy players. Equipment buying and leveling up would be achieved via the C menu. To actually equip your stuff, you must use the normal equipment menu. To update your character, you'll have to hold F at a friendly tower.
1 The minions would be in the form of footmen, that are somewhat poorly equipped.
2 They would come in several classes - Shielder, 2 hander, and archer.
3 The towers would be a destructible that houses an AI crossbowman. He himself would have the stats required to be invincible, requiring that the towers be taken down. The crossbowman would die upon the destruction of the tower. At each base would be quite a few buildings to destroy, similar to HoN. Huts would be destroyed for gold and the various barracks would be destroyed to gain improved minions. To win, the players must raise the flag near the back.
When the game is done, all players should gain XP based on time spent in the game, to be given to their real characters.
1Alternatively, the traditional Native buying system could be used. However, it should not, because every time you would spawn, it would take from your gold. This isn't desirable, since someone that would die a second time soon after the first would likely be out of money, and then stuck, due to having crappy equipment. The reason that an update must be done at the tower is mainly to avoid exploitation. This update would be performed similar to how PWMod does it when you change class.
2You could make the minions be half the size of a normal player, which would allow for the players to have greater visability. These minions would be wearing armor appropriate for their team, having armor that either is colored for the faction or that which has the team banner.
3These could be subject to change. I've toyed with the idea that each team would have unique minions, but that would probably result in lane pushing from minions alone, which is undesirable.
Possible issues:
- A lot of AI would have to be written for this to work. For one, the Minions must be programmed to walk down their lanes. Additionally, the tower archers would have to focus fire on enemy minions first, unless a friendly player is being damaged by an enemy.
- With the range of ranged, the map would have to be considerably larger than a typical MOBA map. The reason there is a crossbowman in the tower is that it provides the highest range, preventing ranged players from taking free shots at the tower from afar. The tower's crossbow would have to have a bonus against shields (possible?), or shielders would be surprisingly OP.
- It is very likely that team damage will have to be disabled, mostly due to AI incompetence.
- Those seeking a more hardcore experience would have to look elsewhere. Since lasthitting would be difficult or impossible to implement due to lack of health bars, and the fact that there can be no "Jungle" due to the limitations of only 2 teams, this would be a far more casual experience than HoN and LoL.
There are some other things that should be added, but I'll keep this simple, and leave that to the more intelligent ones that know how to mod Warband. Any and all suggestions are welcome, however arguments based on the superiority of one MOBA are not. Since MOBA is now a genre (There are now at least 5 MOBAs out or releasing - LoL, HoN, Smite, Awesomenauts, and DOTA2), this is allowed to be different, and doesn't have to be a direct clone of any game in this genre. It should also be noted that I have no experience with modding, I only have my experience in playing various mods to guess at what is possible and what is not. As such, I'd very much like to hear if this is even possible, even if it wouldn't be added to cRPG.