Chasing down a running target is a fairly common situation in cRPG. People seem to understand the obvious fact that aiming in front of a moving target will let you close on him faster, but I haven't seen too many people who consistently hit the optimal angle for doing so.
There is a dead simple method for doing this:
- Make a guess as to what you think the optimal approach is, and start running
- Hold your camera steady (don't turn left or right), and observe your target
- If your target is moving towards the left side of your screen, then turn left until he appears motionless
- If your target is moving towards the right side of your screen, then turn right until he appears motionless
- If your target appears motionless on your screen, then you are running an optimal intercept
- Repeat as necessary to adjust for changes in your target's direction
With this method, you can often close on a much faster opponent, assuming he doesn't run directly away from you.
If anybody is curious, this method is called
proportional navigation, and was used by early heat-seeking missiles. Flight sim players also tend to use this a lot, which is how I came to know of it.
I realize this might seem like a gimmick that has no impact in-game, but it has repeatedly let me catch opponents who are faster than I am (assuming they aren't running directly away from me, of course).