Our dear Developer chadz complain last time about archers in starat:
Ranged: Increase the need for logistics. Archers will run out of arrows quicker, so people have to provide weapon racks to them. In general, it's intended as a nerf for archers in strat, as we've seen many people respec their main to archers since the new round of strat was announced. I don't like that it turns into a ranged fest, so this is my proposed counter.
It because hord of archers provide huge tactical advantage on battlefield,
I have no problem with them, but.... what if....
Now ingame and in strat we have only personal warbad skills with some changes to upgrade gameplay,
But that are only our fighting skills, our PERSONAL SKILLS like:
1.1 Ironflesh
1.2 Power Strike
1.3 Power Throw
1.4 Power Draw
1.5 Weapon Master
1.6 Shield
1.7 Athletics
1.8 Riding
1.9 Horse Archery
in warband we have also 1 more
1.10 Trainer
My idea can be kind of revolution.... a want to sugest
2 Party Skills and
Leader SkillsI know then that can change whole gameplay, what that mean?
From one side i think about some mirror stat for you character, something like alternative strat charakter stats.That should be easy to change, peps just redistribute point on strat character, end.
But from second side I think then that should work like in native,
4 kinds of attributes and the most important SHITLOAD variates of new charakter types,
that can change whole gameplay, peps which care about strat will transform them into strat commander, or something balanced or whatever you want.
Some skill can change strat and Crpg,
For example:
engineers builds stuffs faster and cheaper
commanders have 1 or 2,5 slots more in roster
charismatics leaders will pay less upkeep for troops,
intelligence will increase amount of new builds because of free skilllpoint,
and many many others like:
Looting
Base Attribute: Agility
Increases the amount of loot obtained by 10% per skill level.
Looting also increases the quality of the loot. For example, at level 1 looting you will find mostly rusty, broken and cracked prefixes, negative ones. If your looting is 10, you will find more items with positive prefixes such as balanced, reinforced, or tempered. This skill works in village looting, and in any other battle or siege. It also increases the number of cattle obtained when stealing them from a village.
Path-finding
Base Attribute: Intelligence
Effect: Increases party map speed by 3% per level.
Spotting
Base Attribute: Intelligence
Effect: Increases party sight range by 10% per level.
Surgery
Base Attribute: Intelligence
Effect: Each point adds 4% to the chance that struck down troops will be knocked out rather than killed. This is added to a base chance of 25%.
This skill is quite useful for giving your troops the best chance you can to reach higher levels and become effective fighters. It also lessens the annoyance factor of spending top dollar on some new, high tier troops only to have a significant fraction of them be killed in their first battle.
First Aid
Base Attribute: Intelligence
Effect: Heroes regain 5% per level of hit-points lost during a particular battle. This is added to a base rate of 10%.
This skill takes effect both between battle waves and after combat is over. This only heals up to the level of health before you entered battle, so if you go into battle with low health you can only heal back up to that level and no further.
Engineer
Base Attribute: Intelligence
Effect: Build siege equipment and village improvements quicker (-5% on time and price to build improvements)
This skill also affects the cost of building village improvements.
Trade
Base Attribute: Charisma
Effect: Reduces trading penalty by 5%
The Trade skill reduces the cost penalty applied to buying and selling. See Trade for more details. Trade also reduces the time it takes to collect taxes for tax collection quests.
Inventory Management
Base Attribute: Intelligence
Effect: Increases inventory size by 6 squares
Very important when pillaging villages or attacking caravans.
Persuasion
Base Attribute: Intelligence
Effect: Helps you make other people accept your point of view. There is a random factor involved in determining how successful you are.
Useful for persuading Lords to pay debts or support peace. Also used for persuading lords to rebel and reduce chances that recruited prisoners will run. Perhaps most importantly, it can be used to keep your companions from leaving your group due to low morale.
Prisoner Management
Base Attribute: Charisma
Effect: Increases prisoner capacity by 5
Needed if you want to recruit or sell prisoners. Also needed for the Bring Prisoners quest. This skill has no effect for NPC lords, who have no limit to the number of prisoners they can take.
Leadership
Base Attribute: Charisma
Effect: Increases party capacity by 5, boosts party morale by 12, and reduces troop costs and wages by 5%.
The higher your Leadership, the more men you can lead into battle. You'll probably want to put a point towards Charisma every other level or so, and a point towards Leadership every chance you get. Increasing your Renown will also raise the party size cap.
It is just idea but i love if devs take an look at it.
Cheers and have good day
Templol_Bobby
sorry for grammar and stuffs