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No I mean how does it calculate repair chance
There's a 4% chance of an item breaking each tick. Every item has it's own separate chance, and arrows have an increased chance to break, last I heard, 8%. Having little wpf in the weapon you are using increases the repair chance.
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Just to add, for melee weapons your highest melee WPF will count for repair chance for any melee weapon regardless of type. So if you have 120 in polearm you can use 1 handers with the same repair chance as if it were a polearm. Ranged weapons count separately
citation?
Wrong, melee weapons are one category for the extra breakchance thingy. The highest melee skill is picked in the script when checking for breakage.
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