Author Topic: Bannerlord - Multiplayer Combat Mechanics  (Read 53322 times)

0 Members and 1 Guest are viewing this topic.

Offline Kadeth

  • Marshall
  • ********
  • Renown: 845
  • Infamy: 81
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Calradian Confederacy
  • Game nicks: kadeth
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #90 on: May 17, 2020, 07:17:15 am »
0
Well RIP bonerlord. On the plus side, warband native clan/scrim scene is more active than it has been in years
visitors can't see pics , please register or login

Offline Porthos

  • Marshall
  • ********
  • Renown: 779
  • Infamy: 84
  • cRPG Player Sir Black Knight
  • The February Patch Survivor
    • View Profile
  • Faction: Hello Kitty Clan (aka 'Clan For Fun')
  • Game nicks: Porthos_Woodstock, InvasionOfGiganticLANDCRABS, Random_Nobody, cRPG_Addict and many more
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #91 on: April 06, 2022, 12:06:40 pm »
+1
Don't worry guys

visitors can't see pics , please register or login

So, where are them (pogo and chadz) both?
visitors can't see pics , please register or login
<=== thanks to Tiny_Glancer <3 (never click on that image)
I'm not sure if ships are ingame
You Can't Kill Me

Offline njames89

  • the Old Leaf
  • Supreme Overlord
  • *******
  • Renown: 1488
  • Infamy: 457
  • cRPG Player
  • Deus vult, Dieu le veut, God wills it!
    • View Profile
  • Faction: Kingdom of Acre, The Holy Chadzian Empire
  • Game nicks: King James IV, John IV, Temujin of the Wolves, William III
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #92 on: April 06, 2022, 02:49:29 pm »
+1
Some polish whorehouse I imagine