Author Topic: Turn speed/ angel stab and sideswing ()  (Read 327 times)

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Offline Rebelyell

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Turn speed/ angel stab and sideswing ()
« on: August 14, 2012, 06:08:41 pm »
+2
We had and we have some kind of problem with that, its simply because long weapon with small rotation angle :twisted: still travel long way on the end with uber high speed( pike) .

My suggestion is simple,
make rotation speed depend on weapon length and weight( like in rl)
I am  not sure if it possible but that can be really big step froward in that game.
« Last Edit: August 14, 2012, 07:23:28 pm by Rebelyell »
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Offline The_Bloody_Nine

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Re: Turn speed/ angel stab and slasch
« Reply #1 on: August 14, 2012, 06:18:29 pm »
0
I think I read the problem is that length is not equal with length, so GS with shorter length on paper would get higher turnspeed than Polearms. We would need new values for every single weapon then.


edit: why make a new thread btw?
« Last Edit: August 14, 2012, 06:22:56 pm by The_Bloody_Nine »

Offline Rebelyell

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Re: Turn speed/ angel stab and slasch
« Reply #2 on: August 14, 2012, 06:38:59 pm »
0
yea handling matter here,
i think then effective  attack range should solve that problem
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Offline Moncho

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Re: Turn speed/ angel stab and slasch
« Reply #3 on: August 14, 2012, 06:58:19 pm »
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Or make it depending on weapon type. All weapons of the same type have the same animations so it would make sense to have a different rate for each

Offline sF_Guardian

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Re: Turn speed/ angel stab and slasch
« Reply #4 on: August 14, 2012, 07:07:09 pm »
0
Please rework your usage of typing.

Angle
Slash

and stuff like that.
Its terribly annoying to read the OP...

I at least never heard something about getting stabbed by angels  :lol: .
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.