Author Topic: Add "Moo" sound to the QM menu system  (Read 1167 times)

0 Members and 1 Guest are viewing this topic.

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Add "Moo" sound to the QM menu system
« on: July 31, 2012, 12:00:14 am »
+15
hi, would it be at all possible to add the "Moo" sound to the Q M sounds menu in an upcoming patch ?

i think it'd add to realism because cows were used in the medieval ages
(click to show/hide)

I'd be willing to record the voice myself over teamspeak if you could put it in :) it could be used for various strategies, for example "Moo" attack, or "Moo" go left.

thanks, Corsair / The Responsible Cow
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Add "Moo" sound to the QM menu system
« Reply #1 on: July 31, 2012, 12:02:22 am »
+3
Shazoo


 :mrgreen:


I'd add wololo first though.

Offline Winterly

  • Count
  • *****
  • Renown: 230
  • Infamy: 37
  • cRPG Player
  • I play with Quiet Mode On.
    • View Profile
  • Faction: Chaos
Re: Add "Moo" sound to the QM menu system
« Reply #2 on: July 31, 2012, 01:14:40 am »
0
I can confirm Corsair makes a terribly good cow.
Winterly's Stuff(selling Courser/buying head and foot armor)
I love how most EU players insert an imaginary "f" into my name: Winterfly.
"Life is kind of like peeing into the snow in a dark winter night, you probably made a difference, but it's really hard to tell" - Joe Wong

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Add "Moo" sound to the QM menu system
« Reply #3 on: July 31, 2012, 01:33:27 am »
+4
Just imagine

Getting couched by a player called the Responsible Cow and hearing him say, moo, when he passed you. EPIC!

Seriously a must have for any multiplayer game.

Offline Latvian

  • King
  • **********
  • Renown: 1494
  • Infamy: 379
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • с̴͎͖͈͟͠ͅу̷̸̻̣͇͚̫͎͇̩̟̖̪͇̯к̀́͠͞҉͎͚͎а̰̤͕̱͔̬͖̟̺͍͎́͞ ̸͝
    • View Profile
  • Faction: one and only DESERTERS
  • Game nicks: u know its me when you see me
Re: Add "Moo" sound to the QM menu system
« Reply #4 on: July 31, 2012, 01:45:09 am »
0
i approve    mūūūūūūūūūū
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Add "Moo" sound to the QM menu system
« Reply #5 on: July 31, 2012, 01:47:13 am »
0
We obviously need a cow model to replace all horses.

Could you imagine a courser cow with 10 riding?  :D
Miwiw_HRE - Two Handed
Trade with me

Offline Ptolemy

  • Weeaboo
  • Count
  • *****
  • Renown: 257
  • Infamy: 182
  • cRPG Player
    • View Profile
  • Faction: Ninja
  • Game nicks: Nomin
Re: Add "Moo" sound to the QM menu system
« Reply #6 on: July 31, 2012, 02:01:37 am »
0
Cow Cavalry, whatcha gunna do bitches?

(click to show/hide)

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Re: Add "Moo" sound to the QM menu system
« Reply #7 on: July 31, 2012, 02:38:10 am »
0
Cow Cavalry, whatcha gunna do bitches?

(click to show/hide)

omg we need a rideable cow. after those pictures omgwauw.

And whips. straw hat's already taken care of though so we're good there.  :D
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Add "Moo" sound to the QM menu system
« Reply #8 on: July 31, 2012, 04:24:28 am »
0
We also need a "Surprise, cockmy old friend!" (or "Surprise, scumbag!") voice command for when you sneak up behind an enemy and whack them with a really, really, big weapon.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Strider

  • Baron
  • ****
  • Renown: 110
  • Infamy: 114
  • cRPG Player
    • View Profile
Re: Add "Moo" sound to the QM menu system
« Reply #9 on: July 31, 2012, 04:54:50 am »
0
And we should add idle cows in the map to go kill and/or harass their utters!

Like Redneck Hicks
(click to show/hide)
(click to show/hide)

« Last Edit: July 31, 2012, 05:03:46 am by Strider »

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Add "Moo" sound to the QM menu system
« Reply #10 on: July 31, 2012, 10:49:42 am »
0
Do it!
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Add "Moo" sound to the QM menu system
« Reply #11 on: July 31, 2012, 11:03:28 am »
+3

It would also convert enemy players to your team

Offline Rhekimos

  • Duke
  • *******
  • Renown: 672
  • Infamy: 78
  • cRPG Player
  • ふふふふふ
    • View Profile
    • Forbiddena
  • Game nicks: Fallen_Rhekimos
  • IRC nick: Rhekimos
Re: Add "Moo" sound to the QM menu system
« Reply #12 on: July 31, 2012, 11:15:31 am »
0

It would also convert enemy players to your team

This needs to happen. A sudden team-switch would be priceless.

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Add "Moo" sound to the QM menu system
« Reply #13 on: July 31, 2012, 03:50:45 pm »
0
Cowsair