Author Topic: Bystanders  (Read 751 times)

0 Members and 1 Guest are viewing this topic.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2648
  • Infamy: 1371
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Bystanders
« on: July 12, 2012, 04:40:33 pm »
+6
Basically a NPC, wearing peasant clothes minding his own business. On town maps.

On open plains they can ride horses, like traveling traders.

Killing them would mean -1 kill.

Would help actual peasant players a lot, they could blend with NPCs like true ninjas :)

What do you think?

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Bystanders
« Reply #1 on: July 12, 2012, 04:41:32 pm »
0
Put animals like cows, sheeps or horse running round on open plains would be cool

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Bystanders
« Reply #2 on: July 12, 2012, 04:41:45 pm »
0
That would mean -1 kill for everyone.
Miwiw_HRE - Two Handed
Trade with me

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Bystanders
« Reply #3 on: July 12, 2012, 05:18:14 pm »
+9
Yeah, of course. It is a well known fact that non-combatants prefer to stay in the streets instead of locking themselves in and hiding in the relative safety of their homes when their town is about to get sacked. It was just like in Street Fighter 2 where they were cheering on the fighters.

Offline JennaHaze

  • Count
  • *****
  • Renown: 267
  • Infamy: 147
  • cRPG Player
    • View Profile
  • Game nicks: 2Bach
Re: Bystanders
« Reply #4 on: July 12, 2012, 05:26:17 pm »
0
Yay nice idea! But -1 is not nice

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1299
  • Infamy: 1062
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Bystanders
« Reply #5 on: July 12, 2012, 06:48:22 pm »
+1
Yeah, of course. It is a well known fact that non-combatants prefer to stay in the streets instead of locking themselves in and hiding in the relative safety of their homes when their town is about to get sacked. It was just like in Street Fighter 2 where they were cheering on the fighters.

->

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Bystanders
« Reply #6 on: July 12, 2012, 08:53:30 pm »
+1
When west germany annexed east germany, nobody moved a finger too.

Offline engurrand

  • Psychopath
  • Earl
  • ******
  • Renown: 359
  • Infamy: 101
  • cRPG Player
  • Trifecta
    • View Profile
  • Faction: The Kingdom of Veluca
Re: Bystanders
« Reply #7 on: July 12, 2012, 08:55:08 pm »
0
Basically a NPC, wearing peasant clothes minding his own business. On town maps.

On open plains they can ride horses, like traveling traders.

Killing them would mean -1 kill.

Would help actual peasant players a lot, they could blend with NPCs like true ninjas :)

What do you think?

Are you smoking weed?

This idea is totally awesome. I always knew you were an NPC fan!!

LONG LIVE NPC + PLAY UNIONS..

Oh and, it's never really been done or tested, so much my old friends.
visitors can't see pics , please register or login

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Bystanders
« Reply #8 on: July 12, 2012, 08:55:13 pm »
+1
Paul, you do your country such credit.

Fun is a very bad thing!
When you stare into the abyss, the abyss stares back.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Bystanders
« Reply #9 on: July 12, 2012, 08:55:48 pm »
0
Yeah, of course. It is a well known fact that non-combatants prefer to stay in the streets instead of locking themselves in and hiding in the relative safety of their homes when their town is about to get sacked. It was just like in Street Fighter 2 where they were cheering on the fighters.

visitors can't see pics , please register or login
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Bystanders
« Reply #10 on: July 12, 2012, 09:18:26 pm »
0
Random bots would be funny, but why not simply some of the "special" bots from Defend the Virgin? They (maybe random number) should only appear like in every 1000th map on one team, so they don't get annoying.

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Bystanders
« Reply #11 on: July 12, 2012, 09:42:26 pm »
0
Why do you have to get -1 for killing them? Would ruin all the fun.
visitors can't see pics , please register or login

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Bystanders
« Reply #12 on: July 12, 2012, 09:52:42 pm »
0
Yeah, of course. It is a well known fact that non-combatants prefer to stay in the streets instead of locking themselves in and hiding in the relative safety of their homes when their town is about to get sacked. It was just like in Street Fighter 2 where they were cheering on the fighters.

With Guyle theme on background, nothing could go wrong.

Offline Tavuk_Bey

  • Earl
  • ******
  • Renown: 409
  • Infamy: 233
  • cRPG Player
  • herrroo, my näym iz bokkkseee änd i'm fukken ugry
    • View Profile
  • Faction: bashibazouk, the official jihad clan
  • Game nicks: tavuk
  • IRC nick: Minister of Shitstorm
Re: Bystanders
« Reply #13 on: July 12, 2012, 09:58:55 pm »
0
Would help actual peasant players a lot, they could blend with NPCs like true ninjas :)

would be epic, imagine the surprise buttsecks profits made by fake peasants!
visitors can't see pics , please register or login


roast and roast again until lambs become kebab

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2163
  • Infamy: 490
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Bystanders
« Reply #14 on: July 12, 2012, 10:08:47 pm »
0
Why do you have to get -1 for killing them? Would ruin all the fun.

Quite the contrary.

Whole point of negative kill point is to make the certain discipline more popular in cRPG.

And that's competition who will make lowest possible score. Currently that's only possible in Rageball if I'm not mistaken. On battle you can try to grief your teammates but that will get you banned and on siege you're also risking ban if you suicide a bit too much.

This way, players will be able to have some fun and maybe even help their team a bit to avoid admin warnings.