Author Topic: Locking/Unlocking stats  (Read 894 times)

0 Members and 1 Guest are viewing this topic.

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Locking/Unlocking stats
« on: July 08, 2012, 03:07:59 am »
0
What the hell does it do?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline TurmoilTom

  • King
  • **********
  • Renown: 1089
  • Infamy: 166
  • cRPG Player
  • Doesn't really play that much anymore
    • View Profile
  • Faction: KUTT
Re: Locking/Unlocking stats
« Reply #1 on: July 08, 2012, 03:24:54 am »
0
Just to make sure you don't accidentally add points to skills, attributes or WPFs that you don't plan on increasing anymore. What else would it be for? :|

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Locking/Unlocking stats
« Reply #2 on: July 08, 2012, 04:10:10 am »
0
Just to make sure you don't accidentally add points to skills, attributes or WPFs that you don't plan on increasing anymore. What else would it be for? :|
I don't know, but that, just seems kinda... ....waste of time to add... ...to me...
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ptolemy

  • Weeaboo
  • Count
  • *****
  • Renown: 257
  • Infamy: 182
  • cRPG Player
    • View Profile
  • Faction: Ninja
  • Game nicks: Nomin
Re: Locking/Unlocking stats
« Reply #3 on: July 08, 2012, 07:25:32 am »
0
Well when I hovered it over, it said that I had to spend WPF to unlock them, yet it didn't decrease my wpf available when I clicked it, so I'm guessing that it's a new feature that's unfinished and is designed to slow the game down even more by sapping away a few extra wpf.

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Locking/Unlocking stats
« Reply #4 on: July 08, 2012, 09:37:40 am »
+1
I remember a bit time ago I accidently put 1 wpf on archery, that makes me have to retire once again just because of that 1 wpf, now because of this locking thingy it helps people not to make mistakes.

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: Locking/Unlocking stats
« Reply #5 on: July 08, 2012, 09:54:35 am »
0
Its a nice feature but it doesn't stay there permanently. At least it doesn't for me. When I shut down my computer and restart firefox, if I want my stats locked, I have to do it everytime.
visitors can't see pics , please register or login

Offline XyNox

  • Marshall
  • ********
  • Renown: 801
  • Infamy: 219
  • cRPG Player
    • View Profile
  • Faction: Quincy Clan
  • Game nicks: Quincy_XyNox
Re: Locking/Unlocking stats
« Reply #6 on: July 08, 2012, 11:38:45 am »
0
Well when I hovered it over, it said that I had to spend WPF to unlock them, yet it didn't decrease my wpf available when I clicked it, so I'm guessing that it's a new feature that's unfinished and is designed to slow the game down even more by sapping away a few extra wpf.

"costs x points per level" is referring to the amount of aviable wpf points you need to invest to raise wour actual wpf.

E: wrong quote
« Last Edit: July 08, 2012, 12:10:23 pm by XyNox »
visitors can't see pics , please register or login

Offline Thovex

  • Marshall
  • ********
  • Renown: 851
  • Infamy: 210
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Vanguard
  • Game nicks: Thovex
Re: Locking/Unlocking stats
« Reply #7 on: July 08, 2012, 12:26:56 pm »
0
Well when I hovered it over, it said that I had to spend WPF to unlock them, yet it didn't decrease my wpf available when I clicked it, so I'm guessing that it's a new feature that's unfinished and is designed to slow the game down even more by sapping away a few extra wpf.

Costs nothing to unlock...

Its a nice feature but it doesn't stay there permanently. At least it doesn't for me. When I shut down my computer and restart firefox, if I want my stats locked, I have to do it everytime.

It should stay so it is just you.
visitors can't see pics , please register or login

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Locking/Unlocking stats
« Reply #8 on: July 08, 2012, 01:16:46 pm »
0
Actually an interesting idea and addition. I played some generations when I forgot what I actually was about to do and failed with wpf sometimes. Now I'll never forget it anymore.  :lol:
Miwiw_HRE - Two Handed
Trade with me

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Locking/Unlocking stats
« Reply #9 on: July 08, 2012, 01:55:04 pm »
+4
Great, I need some protection against my own stupidity. Sweet!

I remember a bit time ago I accidently put 1 wpf on archery, that makes me have to retire once again just because of that 1 wpf, now because of this locking thingy it helps people not to make mistakes.
Yeah, that 1 wpf point would really matter at 150 wpf you need 11 wpf points to increase wpf by 1.