So your solution for chadz talking about how to fix the distribution of exp and gold is to introduce renown, which apparently changes nothing about exp/gold. So then what is your solution for spreading the exp and gold?
My idea is to do what Kajia said, and a have a real time eve based system. Then the casual gamer might log on and find they've jumped from level 11 to level 29 in the two weeks they weren't playing, but they'll still be shitty players because they'll still have no actual game-playing skill. But at least they won't be as shitty as they were. As I'm typing this, I realize that kinda falls apart when its time to retire.
So just keep the same system, but have your multi drop by one when you lose, or maybe double or triple the income but only have it go to X2, because all is fine and well when you win some and lose some, but it really sucks when you have a run of bad luck and are always on the losing team and your small cache of money disappears and you end up running around in a peasant shirt with a cudgel.
In other words, I dunno.
Edit: No, I'm going back to Kajia's plan. Loom points are enough reason to retire.