Author Topic: A question regarding map making for rageball  (Read 555 times)

0 Members and 1 Guest are viewing this topic.

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
A question regarding map making for rageball
« on: July 19, 2012, 03:38:29 pm »
0
Would only stadiumish maps be accepted or would more dungeonish with gates, tunnels, and lots of interior be acceptable as well?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: A question regarding map making for rageball
« Reply #1 on: July 21, 2012, 11:12:19 am »
+1
The ball does not bounce (well) on scene props, that's why only stadium ish maps are in rotation.
Monkeys!

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: A question regarding map making for rageball
« Reply #2 on: July 21, 2012, 02:39:10 pm »
0
Just out of curiosity how does it not bounce well? Was kicking the ball against a wall yesterday on an empty server and I couldn't see no oddness or somethin' in the bouncing.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.