Author Topic: Suggestion for new turning speed nerf  (Read 1012 times)

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Offline Rusty_Shacklefjord

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Suggestion for new turning speed nerf
« on: June 25, 2012, 04:56:53 am »
+6
A lot of people seem to be complaining about it, specifically about how it doesn't just effect spears.

Rather than backpedaling and reducing the penalty outright, I think that this would be the perfect opportunity to buff weapon master by making turning speed dependent on weapon proficiency. At <100 points your weapon would be more sluggish than now. At ~100 it would be about the same. At >100 it would be quicker at turning than now, eventually reaching pre-patch levels by the time it's >150. This would make investing in weapon mastery worthwhile for melee classes, would make it so that WM has an effect on the actual handling of your weapons, and would make it so that there's finally a noticeable difference between weapon types that you are and aren't proficient in.

It's a minor change and I think that it would make this new mechanic just about perfect.
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Offline Beauchamp

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Re: Suggestion for new turning speed nerf
« Reply #1 on: June 25, 2012, 03:22:23 pm »
-2
if it would lead to lolspin on high wpfs then i'm against it. i think its something that just shouldn't be in the game at all.
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Offline Frell

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Re: Suggestion for new turning speed nerf
« Reply #2 on: June 25, 2012, 04:27:17 pm »
0
^^ Its stupid.

Offline bredeus

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Re: Suggestion for new turning speed nerf
« Reply #3 on: June 27, 2012, 11:14:43 am »
+1
Nerfing all polearms because of awlpikes was not really fair to the polearm users. I am a fan of polesagger removing and do not to comply much but now when the inf turning speed is nerfed the anti-cav job difficulty is doubled (I think that turning speed of horses stayed the same).

Offline sF_Guardian

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Re: Suggestion for new turning speed nerf
« Reply #4 on: June 27, 2012, 03:11:15 pm »
-1
So you basically want to buff the turnspeed of all this agiwhores and ranged out there?

No...
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Offline Turboflex

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Re: Suggestion for new turning speed nerf
« Reply #5 on: June 27, 2012, 05:03:53 pm »
+1
nerfing overhead has made 1h not very fun, the only decent attack is now left swing. I dunno what the hell the point of doing that is, it's not like 1h overhead was overpowered, it was already weaker than left swing, but useful for a surprise attack since people expect left swings, now overhead is too risky to try against any moving target.

Offline Spook Island

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Re: Suggestion for new turning speed nerf
« Reply #6 on: June 28, 2012, 04:05:55 pm »
-3
This game is going downhill drastically with all the recent nerfs.     I played a few rounds Monday afternoon, after a month-long hiatus, and couldn't believe how wonky melee had become as a two hand user.
Pretty soon we'll all be playing a game that has been dumbed down to the levels of world of warcraft.

My friend got me into this game because it took a lot of skill to play, but frankly I don't think that is the case anymore.

It seems like the developers are genuinely trying to pidgeonhole people into playing certain classes like cav, ranged, or sword and board.
Maybe it's a coordinated effort to remove interest in the game in time for the release mount and blade 2.  :rolleyes:

 :idea: Spinning didn't need to be nerfed for anything other than pike because of the drastic length.  But, Instead of getting a minor tweak for an extremely specific problem for an individual weapon, the developers smashed a very minor niche problem with a sledgehammer and ended up creating far more glaring issues that need solving over entire general mechanic areas.

Now we're left with ground combat that feels wonky, lagged, and anything but fluid.  Melee feels as rough and disjointed as the thought processes of a 90 year old woman with a severe case of Alzheimer's disease coupled with Dimensia.  I now get the impression my weapon is being tugged on by an invisible spectre who is trying to sabotage me from hitting an enemy player.

Overhand swings are basically worthless now in a 1 on 1 confrontation due to the lack of speed, range, and nearly total lack of maneuverability.  Stabs aren't far behind.  The entire vertical spectrum of combat is now obsolete because of players who would much rather play an FPS version of diablo 3 rather than a mod derived from the Mount and Blade engine that rewards skill rather than overzealous, unreasonable whining from people that don't want to deal with any kind of learning curve whatsoever.

It's about 5 times harder to stab passing cavalry, who aren't barreling toward me head on, as I am now trying to stab a fast moving target with the game physic mechanics that I'm 100ft underwater and wearing a sweater made out of solid lead.

No spinning mechanics needed to be nerfed whatsoever for anything other than the pike due to how long it is.  People need to stop screaming for nerfs just because they don't know how to block the easiest, most telegraphed, and expected attack in the entire game; the simple stab.

It seemed like dexterity was finally getting equal treatment to strength, but the disparity between the benefits of both has never been more blatant and obvious than it is now.
Dexterity is now obsolete as an attribute.  It was drowned by the tears of a thousand strength crutchers who don't want to play a skill based game.

By the way, I have never played a Dex build. the closest I've ever come is pure balance, but there is no way in hell I would ever consider being even remotely balanced now.
The magic of this mod is quickly drying up.  It is dying to appeal to a mass of casuals.  If history of the gaming industry has shown us anything, this is how all great franchises ultimately die.

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Offline BashirKhan

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Re: Suggestion for new turning speed nerf
« Reply #7 on: June 28, 2012, 05:45:08 pm »
0
well, i think the devs will do what they want to at this point  :| maybe, just maybe we'll like the later product
« Last Edit: June 28, 2012, 05:51:30 pm by BashirKhan »

Offline Frell

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Re: Suggestion for new turning speed nerf
« Reply #8 on: June 28, 2012, 06:29:16 pm »
0
I dont understand ???

Game was broken  -> and then its fixed, but called a nerf by players who crutched on the broken mechanic

People who learned to play basically by abusing mechanics act like that was working as intended?

Not to mention, all the good shielders that dont pull bullshit tricks like lolspins are having no issues at all with this patch.
« Last Edit: June 28, 2012, 06:33:30 pm by Frell »

Offline Spook Island

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Re: Suggestion for new turning speed nerf
« Reply #9 on: June 28, 2012, 07:05:13 pm »
0
I dont understand ???

Game was broken  -> and then its fixed, but called a nerf by players who crutched on the broken mechanic

People who learned to play basically by abusing mechanics act like that was working as intended?

Not to mention, all the good shielders that dont pull bullshit tricks like lolspins are having no issues at all with this patch.

1. Game wasn't broken.  Only the mechanics for spinning stab with a weapon that has the longest reach in the game (300) were a little ridiculous.  Frankly, if you didn't know how to beat a pikespinner (simply hold block down) and think that's somehow broken because you keep getting tricked by it, I don't know what to tell you.  Maybe this game isn't your cup of tea.  Don't ruin it for the rest of us who are having fun fighting those type of players who can only effectively attack from one direction only.

2. Game has had those mechanics for 3 years.  They were never a problem till a few people started using that pike style and caused people, who didn't know how to block down, to throw a fit until they eventually got their way and basically forced the devs to grease the squeaky wheel by removing a significant ability (being able to turn while stabbing or slashing overhead instead of being statically stuck in the air hanging) the whiners were too inexperienced to learn how to utilize effectively.

If you consider being able to turn while stabbing (or overhead attacking) a trick, you probably think feinting is just pure cheating.  Calling it a crutch is beyond laughable.  Realistically, you can definitely turn your body somewhat during mid stab or overhead.  It's only perceived as abuse or broken to the people who don't know how to handle one of the most basic non-traditional mechanics in the game.

Like I said, that mechanic has been in the game for 3 years, but casuals and new players suddenly cried because one spinning pike user completely destroyed their static perception of how combat really works in this game.  Maybe next you'll say its completely unrealistic to be able to move while swinging and you should always have your feet firmly planted on the ground to be able to do so.


The only thing broken around here is how often we see whiners ruining fun and unique things about this game.  The more the developers dumb this game down for casuals, the less fun it becomes.
« Last Edit: June 28, 2012, 07:09:46 pm by Spook Island »
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Offline Elindor

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Re: Suggestion for new turning speed nerf
« Reply #10 on: June 28, 2012, 07:14:31 pm »
0
i wish we could have fixed the spinning thing without messing up tracking overheads so much... :(
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Offline oprah_winfrey

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Re: Suggestion for new turning speed nerf
« Reply #11 on: June 28, 2012, 07:17:59 pm »
0
I dont understand ???

Game was broken  -> and then its fixed, but called a nerf by players who crutched on the broken mechanic

People who learned to play basically by abusing mechanics act like that was working as intended?

Not to mention, all the good shielders that dont pull bullshit tricks like lolspins are having no issues at all with this patch.

All the shielders are whining just as much if not more then the 2h heroes because of they cant drag their overhands.

Offline Spook Island

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Re: Suggestion for new turning speed nerf
« Reply #12 on: June 28, 2012, 07:24:19 pm »
0
They need to just go back, admit they overdid it with the nuclear option approach, and void the nerf altogether seeing as the majority of the people who have answered the poll for and against the nerf said they didn't want it.

There isn't going to be anything left of this game worth staying for if they bow to the demands of every johnny-b-good casual that players this game for a couple weeks and then moves on to something else that doesn't take the same degree of skill and expertise.  Let's face it, this game isn't for everybody.  Some people just need to admit that instead of trying to spoil it for everyone else.

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