So, this is somewhat semantics which is why I'm posting it here (in realism area)....
Correct me if I am wrong but it seems from what I've learned that the difference between, let's say an average set of plate, and a custom made very well made set of plate for a lord or something would be somewhat an increase in its mitigation of incoming damage, but also its weight/mobility/flexibility for the individual wearing it. Of course, in crpg all we have to represent this is weight, so lets go with that.
Right now loomed armor gains ARMOR VALUE.
From a realism perspective imo it should gain a little LESS armor value than it currently does, and in return LOSE some weight from its stock weight value.
So for instance instead of Lordly gaining +5 armor value and staying the same weight as the stock armor...
Lorldy could gain +3 armor value and gain a -2 on weight or something.
Again, semantics, but would be more realistic.
Is that accurate?