Poll

What do you think about these weapons?

Awesome way to improve gameplay and realism.
2 (22.2%)
We're better off without them.
3 (33.3%)
Not interesting enough to add.
1 (11.1%)
Yes! We should add as much as possible!
2 (22.2%)
Both 1 and 4.
1 (11.1%)

Total Members Voted: 9

Voting closed: June 29, 2012, 07:30:52 am

Author Topic: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail  (Read 1136 times)

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Offline Strider

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2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« on: June 19, 2012, 07:15:05 am »
0
I Have found a few weapons that i think could be added to improve gameplay in crpg. Please Consider the following:

Royal Celtic Sword
Two Handed                              One Handed
Weight-1.6                                Weight-1.6
Difficulty-9                                Difficulty 9
Weapon Length-98                    Weapon Length-98
Speed Rating-100                      Speed Rating-97
Thrust Damage-23 Pierce           Thrust Damage-20 Pierce
Swing Damage-34 Cut               Swing Damage-31 Cut
Slots-1
Secondary Mode
Cost~6,174

Royal Celtic Sword
(click to show/hide)
(click to show/hide)

The Medeival Royal Celtic Sword was used in Medeival Ireland. This totally looks like a good realistic addition to crpg. It is an additional 1 slotted 2 handed weapon. (There really aren't enough currently)


Medieval War Flail or Chain Mace
Two Handed
Weapon Length-109
Weight-4
Difficulty-15
Speed Rating-88
Thrust Damage-0 Pierce
Swing Damage-39 Pierce
Slots-2
Unbalanced
Crushthrough
Bonus Against Sheild
Cannot Be Used On Horseback
Cost~10,547

Medeival War Flail
(click to show/hide)
(click to show/hide)

This weapon was quite popular in Europe during the middle ages. It is alot like a morningstar with a chain connected to a spiky ball at the end. This would be an incredibly new but completely realistic and entertaining addition to the crpg battlefeild.
« Last Edit: June 20, 2012, 12:08:31 am by Strider »

Offline skkk

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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #1 on: June 19, 2012, 08:45:56 am »
0
I Have found a few weapons that i think could be added to improve gameplay in crpg. Please Consider the following:

Royal Celtic Sword
Two Handed                              One Handed
Weight-1.6                                Weight-1.6
Difficulty-9                                Difficulty 9
Weapon Length-98                    Weapon Length-98
Speed Rating-100                      Speed Rating-97
Thrust Damage-23 Pierce           Thrust Damage-20 Pierce
Swing Damage-34 Cut               Swing Damage-31 Cut
Slots-1
Secondary Mode
Cost~6,174

Royal Celtic Sword
(click to show/hide)
(click to show/hide)

The Medeival Royal Celtic Sword was used in Medeival Ireland. This totally looks like a good realistic addition to crpg. It is an additional 1 slotted 2 handed weapon. (There really aren't enough currently)


Medieval War Flail or Chain Mace
Two Handed
Weapon Length-107
Weight-4
Difficulty-15
Speed Rating-90
Thrust Damage-0 Pierce
Swing Damage-39 Pierce
Slots-2
Unbalanced
Crushthrough
Bonus Against Sheild
Cannot Be Used On Horseback
Cost~10,547

Medeival War Flail
(click to show/hide)
(click to show/hide)

This weapon was quite popular in Europe during the middle ages. It is a morningstar with a chain connecting to a spiky ball at the end. This would be an incredibly new but completely realistic and entertaining addition to the crpg battlefeild.

1. Royal Celtic Sword:
i think buff the speed of the bastard weapon(bastard sword, h.Bsword , long sword...etc) with shield is better , and set bastard sword 1 slot. buffing the current useless weapon instead of making new hybrid weapon would be better .   

2.war flail:
i like war fail or chain mace very much and really hope it'll be in CRPG , but war flail should be used in 1 hand and sorry i dont see any interesting point about your suggestion state . It's just a Crushthrough  morningStar and i dont think it's more powerful than morningStar cause the chain lose some energy pass.
i suggest the war flail should like a Half-throwing weapon and needs PT skill, then it means you can not block flail without shield. But it's just a prototype needs someone improve it. 

Offline Ramza

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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #2 on: June 19, 2012, 08:59:34 am »
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I like these suggestions a lot especially the War Flail. I think it might be a little overpowered given the Crushthrough stat coupled with that much reach and speed (compare that to the 68 reach and 80 speed of the Great Maul).  Also, it might look a bit weird without unique animations.

Offline Aljo

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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #3 on: June 19, 2012, 09:50:42 am »
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The engine doesn't support chained weapons like flail.
Also, all is good with suggestions and all,
BUT,
if lots of already-textured and tested weapons don't get into cRPG,
what kind of chance does your thing have when there is nothing but idea?

Offline Christo

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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #4 on: June 19, 2012, 12:39:08 pm »
+1
Indeed, you have to get some models first.

Flails, and stuff like that are impossible due to engine limitations.
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Offline Vibe

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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #5 on: June 19, 2012, 12:41:49 pm »
+1
no models

/thread

Offline Armbrust_Schtze

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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #6 on: June 19, 2012, 03:06:20 pm »
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fantasy bullshit suggested even without proper model/texture = no add.
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Offline Sir_Senior_the_Eldest

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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #7 on: June 19, 2012, 08:43:35 pm »
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I love playing crpg and mount and blade in general because it's a fictitious but not a fantasy game. please don't add the kind of weapon like this sword. maybe some irish lords or kings have used this (as a status object) but I in my opinion this is no regular warriors weapon. and I hope crpg keeps it's style without shiny golden knights and conan styled weapons.


the flail would be a cool addition though but if you just use its benefits it's a bit weird. the flail was extremely difficult to use because of the backdrop-effect when you hit an enemy or weapon. it has required a lot of experience (and muscles to keep the momentum) to not hurt yourself.
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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #8 on: June 19, 2012, 08:46:54 pm »
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no models

/thread
this.

Also flails are not doable, would be stiff flails.

Offline Strider

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Re: 2 Handed Weapons: Medeival Royal Celtic Sword+War Flail
« Reply #9 on: June 20, 2012, 12:01:28 am »
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This is just an idea to look into. These stats were quickly put together in the area i think they should be.
These are totally realistic and couldn't be too much of a hassle to implement.
The war flail could have a normal two handed animation and also one handed capabilities/animation. It wouldn't have to twirl around or anything but it can still look like an attached ball and chain.
I havn't gotten models together because like i said, they're just ideas.

Also the bastard sword SHOULD be changed to 1 slot.

If somebody has a link to a textures/models toolkit please post it up.
« Last Edit: June 20, 2012, 01:03:18 am by Strider »