Author Topic: Realistic human movement  (Read 1167 times)

0 Members and 1 Guest are viewing this topic.

Offline bruce

  • Count
  • *****
  • Renown: 262
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Faction: the Freak Army of the Gnjus / Saracens
  • Game nicks: Saracen_el_Brus
Realistic human movement
« on: June 20, 2012, 03:34:32 pm »
+3
Introduce inertia to crpg characters!
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Realistic human movement
« Reply #1 on: June 20, 2012, 04:55:46 pm »
0
And a giant animation trww like batman games!

est time of completion: 2014.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Realistic human movement
« Reply #2 on: June 20, 2012, 05:57:51 pm »
+7
Shalll we work on something like this?
« Last Edit: June 20, 2012, 06:03:07 pm by Paul »

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Realistic human movement
« Reply #3 on: June 20, 2012, 06:19:24 pm »
0
i made 3 metres... then i rage quited and deleted the site from my history and after this post my memory. :evil:
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Realistic human movement
« Reply #4 on: June 20, 2012, 06:29:46 pm »
+3
(click to show/hide)

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Realistic human movement
« Reply #5 on: June 20, 2012, 06:32:21 pm »
0
Shalll we work on something like this?
haha.. no.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Andswaru

  • Duke
  • *******
  • Renown: 554
  • Infamy: 130
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • SeaRaider_
    • View Profile
  • Faction: Nordmen of Fenada / SeaRaiders
  • Game nicks: SeaRaider_Andswaru
Re: Realistic human movement
« Reply #6 on: June 20, 2012, 07:17:43 pm »
0
(click to show/hide)

how Paul how...
Smooth is the admin NA deserves. Not being that much better, EU deserves Thomek.
[18:25] <@chadz> soon(tm)

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Realistic human movement
« Reply #7 on: June 20, 2012, 07:38:02 pm »
0
I slid on the right knee all the time. Hold down P in lunge position and jerk all the way with Q and W.

Offline bruce

  • Count
  • *****
  • Renown: 262
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Faction: the Freak Army of the Gnjus / Saracens
  • Game nicks: Saracen_el_Brus
Re: Realistic human movement
« Reply #8 on: June 20, 2012, 07:52:10 pm »
0
You exploiter.

(click to show/hide)
Best ban reason ever:
Quote from: Wookimonsta
I checked, the only Vagabond I found was Wolves_Vagabond_TheCruel, that guy is now unbanned. Ban reason was: "calling Zotte a cockswoggler".

Offline TurmoilTom

  • King
  • **********
  • Renown: 1089
  • Infamy: 166
  • cRPG Player
  • Doesn't really play that much anymore
    • View Profile
  • Faction: KUTT
Re: Realistic human movement
« Reply #9 on: June 20, 2012, 08:03:26 pm »
0
I slid on the right knee all the time. Hold down P in lunge position and jerk all the way with Q and W.

LOL IT WORKS

100.5 meters.

Offline Lemmy_Winks

  • Count
  • *****
  • Renown: 241
  • Infamy: 230
  • cRPG Player
    • View Profile
  • Game nicks: Lemmy_Winks
Re: Realistic human movement
« Reply #10 on: June 20, 2012, 09:36:22 pm »
0
4 meters
visitors can't see pics , please register or login

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Realistic human movement
« Reply #11 on: June 20, 2012, 09:44:07 pm »
0
It's easy to jog/run if you focus on QO and WP.

Offline gazda

  • Earl
  • ******
  • Renown: 483
  • Infamy: 124
  • cRPG Player
  • Its almost harvesting season.
    • View Profile
  • Faction: Saracens
  • Game nicks: Gazda_the_Swine
  • IRC nick: gazda
Re: Realistic human movement
« Reply #12 on: June 20, 2012, 09:45:58 pm »
0
you cant win qwop without exploitng
visitors can't see pics , please register or login

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Realistic human movement
« Reply #13 on: June 21, 2012, 06:33:07 pm »
0
Fucking sploiters, damn those devs
visitors can't see pics , please register or login
 - Stolen from Macropussy